Full Super Robot Wars DD Guide
SRW DD · CHAIN SYSTEM

Chain System Explained

Attacking without breaking the sequence builds a Chain that boosts your whole team's damage. Here's the actual bonus curve, what breaks it, and a couple of community tricks for keeping it alive — including one that might be a bug.

How the damage bonus actually scales

This isn't an official formula — Bandai Namco hasn't published one — but it's a stepped curve documented consistently across multiple community sources, and it lines up with the 3 reference points we'd previously only had (Chain 1, 50, and 100):

Chain CountDamage Bonus
1–9+5%
10–19+10%
20–29+20%
30–39+30%
+10% per additional 10
90–99+90%
100+100%

Whether the bonus keeps scaling past a 100-chain, or caps there, isn't documented anywhere we could find — treat 100 as the highest confirmed value, not necessarily a hard ceiling.

What breaks it

The community shorthand for maintaining it is "keep landing hits" — which strongly implies a missed attack breaks it too, though no source explicitly confirms that as a separate trigger from being evaded. Treat it as likely, not certain.

Two community tricks

Guard-only AI for units you don't want acting

If an ally is within enemy range but you'd rather it not act this turn, setting that unit's AI directive to Guard-only is reported to avoid breaking the chain — cleaner than manually choosing Wait. The exact mechanism isn't well-documented across sources, so treat this as a reported trick rather than a guaranteed rule.

Auto mode for units out of range

If a unit simply can't reach any target, manually ending its turn counts as Wait and breaks the chain. Switching that unit to Auto mode for the turn is reported to sidestep this.

A quirk that might be a bug: the SRW DD community tips/bugs wiki notes that redundant or "wasted" actions taken while a unit is in Auto mode reportedly don't break the chain, even in situations where the same action taken manually would. This is flagged there as a possible bug rather than intended design — don't build your entire strategy around it, since it could get patched without notice.