- Trinkets are made at an alchemy pot from a magical catalyst and upgraded there with alchemical energy, up to +3.
- Several trinkets cut both ways: the Dimensional Sundial adds enemies at night, the Eye of Newt shrinks your vision, the Salt Cube slows healing and the Ferret Tuft also makes enemies harder to hit.
- The Parchment Scrap is worth taking all the way: weapon and armor curses become more common at +0 and +1 but disappear entirely at +3.
01
Every trinket
Effects at each upgrade level, and the alchemical energy needed for each upgrade (+0→+1, +1→+2, +2→+3). From v4.0.1.
Jump to: Chaotic Censer · Cracked Spyglass · Dimensional Sundial · Exotic Crystals · Eye of Newt · Ferret Tuft · Mimic Tooth · Mossy Clump · Parchment Scrap · Petrified Seed · Rat Skull · Salt Cube · Shard of Oblivion · Thirteen Leaf Clover · Trap Mechanism · Vial of Blood · Wondrous Resin
| Trinket | Effect | +0 | +1 | +2 | +3 | Energy to upgrade |
|---|---|---|---|---|---|---|
| Chaotic Censer 混沌の香炉 Periodically releases harmful gas next to enemies. | Gas near enemies every ~N turns | 300 | 150 | 100 | 75 | 6 → 8 → 10 |
| Cracked Spyglass 割れた小型望遠鏡 Adds hidden items on non-boss floors (over 100% means one guaranteed plus a chance of a second). | Chance of an extra hidden item per floor | 37.5% | 75% | 112.5% | 150% | 6 → 8 → 10 |
| Dimensional Sundial 次元の日時計 Uses your real-world clock: fewer enemies 8am–8pm, more at night. | Fewer enemy spawns by day | 5% | 10% | 15% | 20% | 6 → 8 → 10 |
| More enemy spawns at night | 25% | 50% | 75% | 100% | ||
| Exotic Crystals 奇抜な結晶 Replaces some potion and scroll drops with their exotic versions. | Potion/scroll drops turned exotic | 20% | 40% | 60% | 80% | 6 → 8 → 10 |
| Eye of Newt イモリの眼 Shrinks your vision but lets you sense nearby enemies through walls. | Vision range reduction | 12.5% | 25% | 37.5% | 50% | 6 → 8 → 10 |
| Mind vision on enemies within (tiles) | 2 | 3 | 4 | 5 | ||
| Ferret Tuft フェレットの毛束 Raises evasion for everyone — you and enemies alike. | Evasion for all characters | 12.5% | 25% | 37.5% | 50% | 6 → 8 → 10 |
| Mimic Tooth ミミックの牙 More (and better hidden) mimics, which drop more loot. | Mimics more common | 1.5× | 2× | 2.5× | 3× | 6 → 8 → 10 |
| Chance of an ebony mimic per floor | 12.5% | 25% | 37.5% | 50% | ||
| Mossy Clump 苔の塊 Turns some ordinary floors into water or grass floors. | Unthemed floors turned water/grass | 25% | 50% | 75% | 100% | 10 → 15 → 20 |
| Parchment Scrap 羊皮紙の断片 More enchanted gear; curses rise at first, then drop to zero at +3. | Enchantments & glyphs | 2× | 4× | 7× | 10× | 10 → 15 → 20 |
| Curses on weapons & armor | 1.5× | 2× | 1× | 0× | ||
| Petrified Seed 種の化石 Grass gives runestones instead of seeds, and more items overall. | Trampled grass drops runestones | 25% | 46% | 65% | 80% | 6 → 8 → 10 |
| More items from tall grass | 0% | 8.33% | 16.67% | 25% | ||
| Rat Skull 鼠の頭蓋骨 Makes rare exotic enemy variants more likely. | Rare exotic enemies | 2× | 3× | 4× | 5× | 6 → 8 → 10 |
| Salt Cube 塩の立方体 Food lasts longer, but natural healing is slower (except on locked boss floors). | Longer until hungry | 25% | 50% | 75% | 100% | 6 → 8 → 10 |
| Slower HP regeneration | 16% | 27% | 34% | 40% | ||
| Shard of Oblivion 忘却の欠片 Rewards using unidentified gear with more enemy drops, and lets you identify by using items. | Max unidentified items counted (+20% loot each) | 1 | 2 | 3 | 4 | 6 → 8 → 10 |
| Thirteen Leaf Clover 十三葉のクローバー Your hits roll max or min damage more often — more swingy, slightly higher on average. | Hits at max damage | 15% | 30% | 45% | 60% | 6 → 8 → 10 |
| Hits at min damage | 10% | 20% | 30% | 40% | ||
| Trap Mechanism 罠の機構 More trap floors, but more of the hidden traps are revealed. | Unthemed floors turned traps/chasms | 25% | 50% | 75% | 100% | 6 → 8 → 10 |
| Hidden traps made visible | 10% | 20% | 30% | 40% | ||
| Vial of Blood 血の小瓶 Heals more in total, but the healing is spread over more turns. | More total healing from potions/waterskin/wells | 12.5% | 25% | 37.5% | 50% | 6 → 8 → 10 |
| Wondrous Resin 不思議な樹脂 Tames cursed wand effects and adds bonus random effects to normal wands. | Cursed wand effects made neutral/positive | 25% | 50% | 75% | 100% | 10 → 15 → 20 |
| Extra positive cursed zap from normal wands | 12.5% | 25% | 37.5% | 50% |
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