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SHATTERED PIXEL · WEAPONS

Every Melee Weapon

Stats for all 32 melee weapons from the source code, and the special rules the table can't show.

01

Conclusion

Every melee weapon in Shattered Pixel Dungeon v4.0.1 with its tier, strength requirement, damage, damage per upgrade and average damage per turn — read from each weapon's class in the game's source code.

The table can't show everything, so the section below lists the special rules for the weapons people look up most: the Runic Blade, Crossbow, Assassin's Blade, Glaive, Greataxe, Katana, Sai, War Scythe and Sickle.

An analysis-based guide: this guide is based on our analysis of the melee weapon classes in Shattered Pixel Dungeon's source code. It describes what the data shows and is not a guarantee of results.
02

Every Melee Weapon

Jump to: Cudgel · Dagger · Mage's Staff · Rapier · Studded Gloves · Worn Shortsword · Dirk · Hand Axe · Quarterstaff · Shortsword · Sickle · Spear · Mace · Round Shield · Sai · Scimitar · Sword · Whip · Assassin's Blade · Battle Axe · Crossbow · Flail · Katana · Longsword · Runic Blade · Glaive · Greataxe · Greatshield · Greatsword · Stone Gauntlet · War Hammer · War Scythe

WeaponTierSTRDamagePer upgradeAvg / turnNotes
Cudgel
棍棒
1101–8+1 / +24.5accuracy ×1.4
Dagger
ダガー
1101–8+1 / +24.5—
Mage's Staff
魔術師の長杖
1101–6+1 / +23.5—
Rapier
レイピア
1101–8+1 / +24.5+1 armor
Studded Gloves
鋲付き手袋
1101–5+1 / +160.5 turns per attack
Worn Shortsword
古びた短剣
1101–10+1 / +25.5—
Dirk
短刀
2122–12+1 / +37—
Hand Axe
手斧
2122–12+1 / +37accuracy ×1.32
Quarterstaff
六尺棒
2122–12+1 / +37+2 armor
Shortsword
短剣
2122–15+1 / +38.5—
Sickle
鎌
2122–20+1 / +311accuracy ×0.68
Spear
槍
2122–20+1 / +47.331.5 turns per attack · reach 2
Mace
メイス
3143–16+1 / +49.5accuracy ×1.28
Round Shield
円盾
3143–12+1 / +27.5+4 armor (+1/upgrade)
Sai
釵
3143–10+1 / +2130.5 turns per attack
Scimitar
三日月刀
3143–16+1 / +411.880.8 turns per attack
Sword
剣
3143–20+1 / +411.5—
Whip
鞭
3143–15+1 / +39reach 3
Assassin's Blade
暗殺者の刃
4164–20+1 / +512—
Battle Axe
戦斧
4164–20+1 / +512accuracy ×1.24
Crossbow
弩
4164–20+1 / +412—
Flail
フレイル
4164–35+1 / +819.5accuracy ×0.8
Katana
刀
4164–20+1 / +512+3 armor
Longsword
長剣
4164–25+1 / +514.5—
Runic Blade
ルーンの刃
4164–20+1 / +612—
Glaive
薙刀
5185–40+1 / +8151.5 turns per attack · reach 2
Greataxe
大斧
5205–45+1 / +625—
Greatshield
大盾
5185–18+1 / +411.5+6 armor (+2/upgrade)
Greatsword
大剣
5185–30+1 / +617.5—
Stone Gauntlet
石の篭手
5185–15+1 / +3200.5 turns per attack
War Hammer
戦鎚
5185–24+1 / +614.5accuracy ×1.2
War Scythe
戦鎌
5185–40+1 / +622.5accuracy ×0.8

Average per turn = (min + max) ÷ 2 ÷ turns per attack, at +0 with exactly the required strength. Accuracy and reach aren't included in that number.

03

Special Rules for Popular Weapons

WeaponWhat the code adds beyond the table
Runic BladeTier 4 with a tier-3 base max (20) but +6 max damage per upgrade (normal tier 4 is +5), so it catches up at +5 and pulls ahead after. The Duelist's ability boosts its enchantment to 300% (+50% per upgrade) for one strike.
CrossbowWhile equipped, your thrown darts deal 4–12 damage (+1 / +3 per crossbow upgrade) instead of a dart's normal 1–2. Its own melee max is 20, +4 per upgrade.
Assassin's BladeOn a surprise attack, damage rolls between halfway-to-max and max instead of min to max.
GlaiveReach 2 and 0.67× attack speed, with a 40 base max and +8 per upgrade.
Greataxe45 base max damage but needs 20 strength (two more than a normal tier 5).
KatanaAdds 3 armor (blocking) while wielded.
SaiAttacks twice per turn (0.5 turns per attack) with a low 10 max, +2 per upgrade.
War Scythe40 base max damage at tier 5, but 20% less accuracy.
Sickle20 base max at tier 2 (well above its tier), but 32% less accuracy.
04

FAQ

Is the Runic Blade worth it?

It starts weaker than other tier-4 weapons but gains more per upgrade; it's equal at +5 and better above. It's a weapon for runs where you plan to pour upgrades into it.

Does the Crossbow need special darts?

No — while it's equipped, all your darts deal 4–12 damage (plus its upgrades).

Which weapon has the most damage per turn?

Sort the table by average per turn, but remember accuracy: the War Scythe and Sickle hit less often.

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