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SHATTERED PIXEL DUNGEON · WANDS & RINGS

Wands & Rings

Which wand hits hardest, how fast charges come back, and what each ring actually gives at each upgrade level. Numbers are from the game's source code.

01

Wands

Damage per zap at +0 and what each upgrade adds (min / max). Utility wands don't deal direct damage. From v4.0.1.

  • Every wand starts with 2 charges (Magic Missile has 3), gains +1 per upgrade, and caps at 10.
  • Charges come back one at a time, and faster the emptier the wand is: each charge takes 10 + 40 × 0.875missing charges turns — about 45 turns with 1 charge missing, 36.8 with 3 missing and 20.5 with 10 missing. A Ring of Energy speeds this up.
  • Damage and effects scale with the wand's level, so upgrades on a wand you use a lot pay off twice: more damage per zap and more charges.
WandDamage at +0Per upgradeChargesWhat it does
Wand of Blast Wave
爆風の杖
1–3+1 / +32 (+1 per upgrade, max 10)Damages and knocks enemies back.
Wand of Disintegration
分解の杖
2–8+1 / +42 (+1 per upgrade, max 10)A beam that pierces through every enemy in its path.
Wand of Fireblast
爆炎の杖
1–2+1 / +22 (+1 per upgrade, max 10)A cone of fire; can spend up to 3 charges at once for a bigger blast (damage shown for 1 charge).
Wand of Frost
凍結の杖
2–8+1 / +52 (+1 per upgrade, max 10)Damages and chills enemies, and can freeze them.
Wand of Lightning
稲妻の杖
5–10+1 / +52 (+1 per upgrade, max 10)Lightning that arcs between nearby targets.
Wand of Living Earth
生ける大地の杖
4–6+0 / +22 (+1 per upgrade, max 10)Gives you rock armor and forms an earthen guardian to fight for you.
Wand of Magic Missile
魔力の矢の杖
2–8+1 / +23 (+1 per upgrade, max 10)Cheap, reliable single-target damage; starts with 3 charges.
Wand of Prismatic Light
光彩の杖
1–5+1 / +32 (+1 per upgrade, max 10)Damages and blinds; extra effect on demonic and undead enemies.
Wand of Corrosion
腐食の杖
——2 (+1 per upgrade, max 10)Releases corrosive gas that keeps damaging enemies inside it.
Wand of Corruption
堕落の杖
——2 (+1 per upgrade, max 10)Turns a weakened enemy into an ally; otherwise inflicts debuffs.
Wand of Regrowth
再萌芽の杖
——2 (+1 per upgrade, max 10)Grows grass and plants over an area.
Wand of Transfusion
輸血の杖
——2 (+1 per upgrade, max 10)Spends your HP to heal allies or charm enemies; hurts undead.
Wand of Warding
護衛の杖
——2 (+1 per upgrade, max 10)Summons stationary sentries that shoot at enemies.
02

Rings

Rings give their bonus in steps. A ring's step count is its level + 1, so even a +0 ring gives one step, and each upgrade adds another. Wearing two of the same ring adds their steps together.

RingAffects+0+1+2+3Per level
Ring of Accuracy
正確の指輪
Accuracy+30%+69%+119.7%+185.6%×1.3
Ring of Arcana
秘儀の指輪
Enchantment and glyph power+17.5%+38.1%+62.2%+90.6%×1.175
Ring of Elements
元素の指輪
Less damage and duration from elemental effects−17.5%−31.9%−43.8%−53.7%×0.825
Ring of Energy
エネルギーの指輪
Wand and artifact recharge speed+17.5%+38.1%+62.2%+90.6%×1.175
Ring of Evasion
回避の指輪
Evasion+12.5%+26.6%+42.4%+60.2%×1.125
Ring of Force
力の指輪
Unarmed and weapon-ability damage (special formula)specialspecialspecialspecial—
Ring of Furor
激怒の指輪
Attack speed+9.1%+18.9%+29.7%+41.4%×1.09051
Ring of Haste
加速の指輪
Movement speed+15%+32.2%+52.1%+74.9%×1.15
Ring of Might
筋力の指輪
Max HP (plus +1 STR per step)+3.5%+7.1%+10.9%+14.8%×1.035
Ring of Sharpshooting
精密射撃の指輪
Thrown-weapon durability (and their level)+20%+44%+72.8%+107.4%×1.2
Ring of Tenacity
執念の指輪
Less damage taken, scaling with missing HP−15%−27.8%−38.6%−47.8%×0.85
Ring of Wealth
幸運の指輪
Extra item drops from enemies+20%+44%+72.8%+107.4%×1.2
Ring of Tenacity's reduction grows as you lose HP — the numbers shown apply at very low HP. Ring of Force uses its own formula for unarmed and ability damage.

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