Conclusion
Unciv's built-in ruleset has 55 regular buildings (not counting wonders and civilization-unique replacements). Below, each is listed with its tech, the building it requires, production cost, gold upkeep and every effect.
Like wonders, most buildings take their cost from the tech column that unlocks them, so buildings from the same column cost the same. Watch the upkeep column: it's paid in gold every turn, so building everything everywhere isn't free.
Every Building by Era
No tech required
| Building | Tech | Requires | Cost | Upkeep | Effects |
|---|---|---|---|---|---|
| Cathedral | — | — | — | — |
|
| Monastery | — | — | — | — |
|
| Mosque | — | — | — | — |
|
| Pagoda | — | — | — | — |
|
| Monument | — | — | 40 | 1 |
|
Ancient era
| Building | Tech | Requires | Cost | Upkeep | Effects |
|---|---|---|---|---|---|
| Shrine | Pottery | — | 40 | 1 |
|
| Granary | Pottery | — | 60 | 1 |
|
| Barracks | Bronze Working | — | 75 | 1 |
|
| Circus | Trapping | — | 75 | — |
|
| Library | Writing | — | 75 | 1 |
|
| Stone Works | Calendar | — | 75 | 1 |
|
| Walls | Masonry | — | 75 | — |
|
| Water Mill | The Wheel | — | 75 | 2 |
|
Classical era
| Building | Tech | Requires | Cost | Upkeep | Effects |
|---|---|---|---|---|---|
| Lighthouse | Optics | — | 75 | 1 |
|
| Amphitheater | Drama and Poetry | Monument | 100 | 2 |
|
| Aqueduct | Engineering | — | 100 | 1 |
|
| Colosseum | Construction | — | 100 | 1 |
|
| Courthouse | Mathematics | — | 100 | 4 |
|
| Market | Currency | — | 100 | — |
|
| Mint | Currency | — | 100 | — |
|
| Stable | Horseback Riding | — | 100 | 1 |
|
| Temple | Philosophy | Shrine | 100 | 2 |
|
Medieval era
| Building | Tech | Requires | Cost | Upkeep | Effects |
|---|---|---|---|---|---|
| Forge | Metal Casting | — | 120 | 1 |
|
| Garden | Theology | — | 120 | 1 |
|
| Harbor | Compass | — | 120 | 3 |
|
| Workshop | Metal Casting | — | 120 | 2 |
|
| Armory | Steel | Barracks | 160 | 1 |
|
| Castle | Chivalry | Walls | 160 | — |
|
| University | Education | Library | 160 | 2 |
|
Renaissance era
| Building | Tech | Requires | Cost | Upkeep | Effects |
|---|---|---|---|---|---|
| Constabulary | Banking | — | 160 | 1 |
|
| Bank | Banking | Market | 200 | — |
|
| Observatory | Astronomy | Library | 200 | — |
|
| Opera House | Acoustics | Amphitheater | 200 | 2 |
|
| Theatre | Printing Press | Colosseum | 200 | 2 |
|
| Seaport | Navigation | Harbor | 250 | 2 |
|
| Windmill | Economics | — | 250 | 2 |
|
| Arsenal | Metallurgy | Castle | 300 | — |
|
Industrial era
| Building | Tech | Requires | Cost | Upkeep | Effects |
|---|---|---|---|---|---|
| Military Academy | Military Science | Armory | 300 | 1 |
|
| Museum | Archaeology | Opera House | 300 | 3 |
|
| Police Station | Electricity | Constabulary | 300 | 1 |
|
| Public School | Scientific Theory | University | 300 | 3 |
|
| Factory | Industrialization | Workshop | 360 | 3 |
|
| Hospital | Biology | Aqueduct | 360 | 2 |
|
| Hydro Plant | Electricity | — | 360 | 3 |
|
| Stock Exchange | Electricity | Bank | 360 | — |
|
Modern era
| Building | Tech | Requires | Cost | Upkeep | Effects |
|---|---|---|---|---|---|
| Broadcast Tower | Radio | Museum | 500 | 3 |
|
| Military Base | Replaceable Parts | Arsenal | 500 | — |
|
| Research Lab | Plastics | Public School | 500 | 3 |
|
| Stadium | Refrigeration | Theatre | 500 | 2 |
|
Atomic era
| Building | Tech | Requires | Cost | Upkeep | Effects |
|---|---|---|---|---|---|
| Medical Lab | Pharmaceuticals | Hospital | 500 | 3 |
|
| Nuclear Plant | Nuclear Fission | Factory | 500 | 3 |
|
| Recycling Center | Ecology | — | 500 | 3 |
|
| Solar Plant | Ecology | Factory | 500 | 3 |
|
Information era
| Building | Tech | Requires | Cost | Upkeep | Effects |
|---|---|---|---|---|---|
| Bomb Shelter | Telecommunications | — | 300 | 1 |
|
| Spaceship Factory | Robotics | Factory | 360 | 3 |
|
Cost is base production before difficulty and game speed. Upkeep is gold per turn. Unique buildings are on the Civilizations page; wonders on the Wonders page. Data from the game's own files (Civ V: Gods & Kings ruleset that ships with Unciv), read from the source at the commit of 2026-10-02. Updates and mods can change these numbers.
FAQ
Why do some religious buildings have no tech or cost?
Buildings such as the Cathedral, Monastery, Mosque and Pagoda come from religion (bought with faith), so they don't sit in the tech tree.
Does difficulty change building cost?
Yes, for you: 50% on Settler, 67% Chieftain, 85% Warlord, 100% from Prince up. See Difficulty.
Where are the unique buildings?
Each civilization's unique buildings, and what they replace, are on the Civilizations page.
Continue reading
More Unciv guides
Unciv guide home · All 34 Civilizations · City Growth and Happiness · City-States: Bonuses and Quests · Combat: Damage Formula and Calculator · Difficulty Levels Explained · Early Game: Key Numbers and Ancient Ruins · Every Promotion and Effect · Every Religion Belief · Every Unit's Stats by Era · Every World and National Wonder · Game Speed and Starting Era · Great People: Points and the Shared Pool · Mods: Installing and Popular Picks · Multiplayer: Playing Online · Social Policies and Policy Cost · Tech Tree: Every Tech and Unlock · Terrain, Resources and Improvements · Unciv vs Civilization V · Victory Conditions