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UNCIV · UNITS

Every Unit's Stats by Era

All 110 buildable units, read straight from Unciv's data files.

01

Conclusion

Below is every buildable unit in Unciv's built-in ruleset — 110 units, grouped by the era of the tech that unlocks them, with strength, ranged strength, range, movement, production cost, required resource and upgrade path.

Two things the table makes easy to see: which units need a strategic resource (horses, iron, oil, uranium and so on), and how each line upgrades into the next — useful for planning which early units are worth keeping.

An analysis-based guide: this guide is based on our analysis of Unciv's Units and Techs data files. It describes what the data shows and is not a guarantee of results.
02

Every Unit by Era

Ancient era

UnitTypeTechStrRangedRangeMoveCostResourceUpgrades to
ScoutScoutAgriculture5——225——
Work BoatsCivilian WaterSailing———430——
Atlatlist (The Maya, replaces Archer)ArcheryAgriculture572236—Composite Bowman
ArcherArcheryArchery572240—Composite Bowman
Bowman (Babylon, replaces Archer)ArcheryArchery792240—Composite Bowman
Jaguar (Aztecs, replaces Warrior)SwordAgriculture8——240—Swordsman
Maori Warrior (Polynesia, replaces Warrior)SwordAgriculture8——240—Swordsman
Slinger (Inca, replaces Archer)ArcheryArchery472240—Composite Bowman
WarriorSwordAgriculture8——240—Swordsman
Quinquereme (Carthage, replaces Trireme)Melee WaterSailing13——445—Caravel
TriremeMelee WaterSailing10——445—Caravel
Chariot ArcherArcheryThe Wheel6102456HorsesKnight
Dromon (Byzantium, replaces Trireme)Ranged WaterSailing8102456—Galleass
Hoplite (Greece, replaces Spearman)SwordBronze Working13——256—Pikeman
Horse Archer (The Huns, replaces Chariot Archer)ArcheryThe Wheel7102456—Knight
Persian Immortal (Persia, replaces Spearman)SwordBronze Working12——256—Pikeman
Pictish Warrior (Celts, replaces Spearman)SwordBronze Working11——256—Pikeman
SpearmanSwordBronze Working11——256—Pikeman
War Chariot (Egypt, replaces Chariot Archer)ArcheryThe Wheel6102556—Knight
War Elephant (India, replaces Chariot Archer)ArcheryThe Wheel9112370—Knight
WorkerCivilianAgriculture———270——
Battering Ram (The Huns, replaces Spearman)SwordBronze Working10——275—Trebuchet
SettlerCivilianAgriculture———2106——

Classical era

UnitTypeTechStrRangedRangeMoveCostResourceUpgrades to
Ballista (Rome, replaces Catapult)SiegeMathematics8102275—Trebuchet
Cataphract (Byzantium, replaces Horseman)MountedHorseback Riding15——375HorsesKnight
CatapultSiegeMathematics782275—Trebuchet
Companion Cavalry (Greece, replaces Horseman)MountedHorseback Riding14——575HorsesKnight
Composite BowmanArcheryConstruction7112275—Crossbowman
HorsemanMountedHorseback Riding12——475HorsesKnight
Legion (Rome, replaces Swordsman)SwordIron Working17——275IronLongswordsman
Mohawk Warrior (Iroquois, replaces Swordsman)SwordIron Working14——275—Longswordsman
SwordsmanSwordIron Working14——275IronLongswordsman
African Forest Elephant (Carthage, replaces Horseman)MountedHorseback Riding14——3100—Knight

Medieval era

UnitTypeTechStrRangedRangeMoveCostResourceUpgrades to
Landsknecht (Germany, replaces Pikeman)SwordCivil Service16——245—Lancer
PikemanSwordCivil Service16——290—Lancer
GalleassRanged WaterCompass161723100—Frigate
Mandekalu Cavalry (Songhai, replaces Knight)MountedChivalry20——4110HorsesCavalry
Berserker (Denmark, replaces Longswordsman)SwordMetal Casting21——3120IronMusketman
Camel Archer (Arabia, replaces Knight)ArcheryChivalry172124120HorsesCavalry
Chu-Ko-Nu (China, replaces Crossbowman)ArcheryMachinery131422120—Gatling Gun
CrossbowmanArcheryMachinery131822120—Gatling Gun
Hwach'a (Korea, replaces Trebuchet)SiegePhysics112622120—Cannon
Keshik (Mongolia, replaces Knight)ArcheryChivalry151625120HorsesCavalry
KnightMountedChivalry20——4120HorsesCavalry
Longbowman (England, replaces Crossbowman)ArcheryMachinery131822120—Gatling Gun
LongswordsmanSwordSteel21——2120IronMusketman
Naresuan's Elephant (Siam, replaces Knight)MountedChivalry25——3120—Cavalry
Samurai (Japan, replaces Longswordsman)SwordSteel21——2120IronMusketman
TrebuchetSiegePhysics121422120—Cannon
Conquistador (Spain, replaces Knight)MountedChivalry20——4135HorsesCavalry

Renaissance era

UnitTypeTechStrRangedRangeMoveCostResourceUpgrades to
CaravelMelee WaterAstronomy20——4120—Ironclad
Turtle Ship (Korea, replaces Caravel)Melee WaterAstronomy36——4120—Ironclad
Janissary (The Ottomans, replaces Musketman)GunpowderGunpowder24——2150—Rifleman
Minuteman (America, replaces Musketman)GunpowderGunpowder24——2150—Rifleman
Musketeer (France, replaces Musketman)GunpowderGunpowder28——2150—Rifleman
MusketmanGunpowderGunpowder24——2150—Rifleman
PrivateerMelee WaterNavigation25——5150—Destroyer
Sea Beggar (The Netherlands, replaces Privateer)Melee WaterNavigation25——5150—Destroyer
Tercio (Spain, replaces Musketman)GunpowderGunpowder26——2160—Rifleman
CannonSiegeChemistry142022185—Artillery
FrigateRanged WaterNavigation252825185IronBattleship
Hakkapeliitta (Sweden, replaces Lancer)MountedMetallurgy25——4185HorsesAnti-Tank Gun
LancerMountedMetallurgy25——4185HorsesAnti-Tank Gun
Ship of the Line (England, replaces Frigate)Ranged WaterNavigation303525185IronBattleship
Sipahi (The Ottomans, replaces Lancer)MountedMetallurgy25——5185HorsesAnti-Tank Gun

Industrial era

UnitTypeTechStrRangedRangeMoveCostResourceUpgrades to
Mehal Sefari (Ethiopia, replaces Rifleman)GunpowderRifling34——2200—Great War Infantry
Carolean (Sweden, replaces Rifleman)GunpowderRifling34——2225—Great War Infantry
CavalryMountedMilitary Science34——4225HorsesLandship
Cossack (Russia, replaces Cavalry)MountedMilitary Science34——4225HorsesLandship
Gatling GunRanged GunpowderIndustrialization303012225—Machine Gun
Hussar (Austria, replaces Cavalry)MountedMilitary Science34——5225HorsesLandship
Norwegian Ski Infantry (Denmark, replaces Rifleman)GunpowderRifling34——2225—Great War Infantry
RiflemanGunpowderRifling34——2225—Great War Infantry
IroncladMelee WaterSteam Power45——3250CoalDestroyer
ArtillerySiegeDynamite212832320—Rocket Artillery

Modern era

UnitTypeTechStrRangedRangeMoveCostResourceUpgrades to
Foreign Legion (France, replaces Great War Infantry)GunpowderReplaceable Parts50——2320—Infantry
Great War InfantryGunpowderReplaceable Parts50——2320—Infantry
Great War BomberBomberFlight505061325OilBomber
SubmarineSubmarineRefrigeration356025325—Nuclear Submarine
TriplaneFighterFlight353551325OilFighter
LandshipArmoredCombustion60——4350OilTank
Machine GunRanged GunpowderBallistics606012350—Mechanized Infantry
Anti-Aircraft GunGunpowderBallistics50——2375—Mobile SAM
BattleshipRanged WaterElectronics555535375Oil—
CarrierAircraft CarrierElectronics40——5375——
DestroyerMelee WaterCombustion55——6375——
InfantryGunpowderPlastics70——2375—Mechanized Infantry

Atomic era

UnitTypeTechStrRangedRangeMoveCostResourceUpgrades to
Anti-Tank GunGunpowderCombined Arms50——2300—Helicopter Gunship
B17 (America, replaces Bomber)BomberRadar7070101375OilStealth Bomber
BomberBomberRadar6565101375OilStealth Bomber
FighterFighterRadar454581375OilJet Fighter
Panzer (Germany, replaces Tank)ArmoredCombined Arms80——6375OilModern Armor
ParatrooperGunpowderRadar65——2375——
TankArmoredCombined Arms70——5375OilModern Armor
Zero (Japan, replaces Fighter)FighterRadar454581375—Jet Fighter
MarineGunpowderPharmaceuticals65——2400——
Helicopter GunshipHelicopterComputers60——6425Aluminum—
Mobile SAMGunpowderRocketry65——3425——
Rocket ArtillerySiegeRocketry456032425Aluminum—
Atomic BombAtomic BomberNuclear Fission150150101600Uranium—

Information era

UnitTypeTechStrRangedRangeMoveCostResourceUpgrades to
Guided MissileMissileAdvanced Ballistics606081150——
Mechanized InfantryGunpowderMobile Tactics90——3375——
Giant Death RobotArmoredNuclear Fusion150——5425Uranium—
Jet FighterFighterLasers7575101425Aluminum—
Missile CruiserRanged WaterRobotics8010037425——
Modern ArmorArmoredLasers100——5425AluminumGiant Death Robot
Nuclear SubmarineSubmarineTelecommunications508536425——
Stealth BomberBomberStealth8585202425Aluminum—
Nuclear MissileMissileAdvanced Ballistics3003001211000——

—

UnitTypeTechStrRangedRangeMoveCostResourceUpgrades to
Great AdmiralCivilian Water————4———

Cost is base production before difficulty and game speed. Range is shown for ranged units. Unique units are marked with their civilization. Barbarian-only and great-person units are left out. Data from the game's own files (Civ V: Gods & Kings ruleset that ships with Unciv), read from the source at the commit of 2026-10-02. Updates and mods can change these numbers.

03

How to Read It

  • Strength is used for melee attack and defense; ranged is the ranged attack value.
  • Cost scales with difficulty for you (see Difficulty) and with game speed.
  • A unit that needs a resource can't be built without a spare copy of it.
  • Unit stats don't include promotions or special abilities — check the in-game Civilopedia for those.
04

FAQ

Why is a unit missing?

Barbarian-only units, great people and some special civilian units aren't in the table. Mods can also add units.

What does an upgrade cost?

Upgrade costs aren't stored as fixed numbers in the unit file, so they're not listed here; the game calculates them.

Are unique units included?

Yes, marked with their civilization. See Civilizations for how each compares with the unit it replaces.

More Unciv guides

Unciv guide home · All 34 Civilizations · City Growth and Happiness · City-States: Bonuses and Quests · Combat: Damage Formula and Calculator · Difficulty Levels Explained · Early Game: Key Numbers and Ancient Ruins · Every Building: Cost, Upkeep and Effects · Every Promotion and Effect · Every Religion Belief · Every World and National Wonder · Game Speed and Starting Era · Great People: Points and the Shared Pool · Mods: Installing and Popular Picks · Multiplayer: Playing Online · Social Policies and Policy Cost · Tech Tree: Every Tech and Unlock · Terrain, Resources and Improvements · Unciv vs Civilization V · Victory Conditions