← Unciv Guide
UNCIV · TECH TREE

Tech Tree: Every Tech and Unlock

All 80 technologies with their cost, prerequisites and unlocks, and the hidden factors in the cost formula.

01

Conclusion

Unciv's tech tree has 80 technologies in 18 columns, from Agriculture (base cost 20) to Future Tech (9,500). Below, every tech is listed with its base cost, prerequisites and everything it unlocks.

The code adds two things the tree doesn't show: each extra city raises tech costs by 5% on Tiny–Medium maps (3.75% Large, 2.5% Huge), and a tech gets cheaper when civilizations you know already have it — up to 30% cheaper when every remaining major civ has researched it.

An analysis-based guide: this guide is based on our analysis of Unciv's Techs data file and the tech cost formula in its source code. It describes what the data shows and is not a guarantee of results.
02

Research Cost Calculator

Research cost: —   ·   Turns at your science: —

Uses the game's formula from TechManager.kt. Policies, wonders and abilities that change research cost aren't included.

03

Every Tech by Era

Ancient era

TechBase costRequiresUnlocks
Agriculture20—Units: Worker, Settler, Scout, Warrior, Maori Warrior *, Jaguar *, Atlatlist *
Improvements: Farm
Pottery35AgricultureBuildings: Granary, Shrine, Pyramid *
Animal Husbandry35AgricultureImprovements: Pasture
Reveals: Horses
Archery35AgricultureUnits: Archer, Bowman *, Slinger *
Wonders: Temple of Artemis
Mining35AgricultureImprovements: Mine, Remove Forest
Sailing55PotteryUnits: Work Boats, Trireme, Quinquereme *, Dromon *
Improvements: Fishing Boats
Calendar55PotteryBuildings: Stone Works
Wonders: Stonehenge
Improvements: Plantation
Writing55PotteryBuildings: Library, Paper Maker *
Wonders: The Great Library
Trapping55Animal HusbandryBuildings: Circus
Improvements: Camp
The Wheel55Animal Husbandry, ArcheryUnits: Chariot Archer, War Chariot *, Horse Archer *, War Elephant *
Buildings: Water Mill, Floating Gardens *
Improvements: Road
Masonry55MiningBuildings: Walls, Walls of Babylon *
Wonders: The Pyramids, Mausoleum of Halicarnassus
Improvements: Quarry, Remove Marsh
Bronze Working55MiningUnits: Spearman, Hoplite *, Persian Immortal *, Battering Ram *, Pictish Warrior *
Buildings: Barracks, Krepost *
Wonders: Statue of Zeus
Improvements: Remove Jungle

Classical era

TechBase costRequiresUnlocks
Optics85SailingBuildings: Lighthouse
Wonders: The Great Lighthouse
Horseback Riding105Trapping, The WheelUnits: Horseman, Companion Cavalry *, African Forest Elephant *, Cataphract *
Buildings: Stable
National wonders: Circus Maximus
Mathematics105The WheelUnits: Catapult, Ballista *
Buildings: Courthouse
Wonders: Hanging Gardens
Construction105Masonry, The WheelUnits: Composite Bowman
Buildings: Colosseum
Wonders: Terracotta Army
Improvements: Lumber mill, Moai *, Terrace farm *
Philosophy175Writing, CalendarBuildings: Temple, Burial Tomb *, Mud Pyramid Mosque *
Wonders: The Oracle
National wonders: National College
Drama and Poetry175WritingBuildings: Amphitheater
National wonders: National Epic
Currency175MathematicsBuildings: Market, Bazaar *, Mint
Wonders: Petra
Engineering175Mathematics, ConstructionBuildings: Aqueduct
Wonders: Great Wall
Improvements: Fort
Iron Working175Bronze WorkingUnits: Swordsman, Legion *, Mohawk Warrior *
Wonders: Colossus
National wonders: Heroic Epic
Reveals: Iron

Medieval era

TechBase costRequiresUnlocks
Theology275Philosophy, Drama and PoetryBuildings: Garden
Wonders: Hagia Sophia, Great Mosque of Djenne
National wonders: Grand Temple
Civil Service275Currency, Horseback Riding, Drama and PoetryUnits: Pikeman, Landsknecht *
Wonders: Chichen Itza
Guilds275CurrencyWonders: Machu Picchu
National wonders: National Treasury
Improvements: Trading post, Polder *
Metal Casting275Engineering, Iron WorkingUnits: Berserker *
Buildings: Workshop, Longhouse *, Forge
Compass375Optics, TheologyUnits: Galleass
Buildings: Harbor
Education485Theology, Civil ServiceBuildings: University, Wat *
Wonders: Angkor Wat
National wonders: Oxford University
Chivalry485Civil Service, GuildsUnits: Knight, Camel Archer *, Conquistador *, Naresuan's Elephant *, Mandekalu Cavalry *, Keshik *
Buildings: Castle, Mughal Fort *
Wonders: Alhambra
Machinery485Guilds, EngineeringUnits: Crossbowman, Chu-Ko-Nu *, Longbowman *
National wonders: Ironworks
Physics485Metal CastingUnits: Trebuchet, Hwach'a *
Wonders: Notre Dame
Steel485Metal CastingUnits: Longswordsman, Samurai *
Buildings: Armory

Renaissance era

TechBase costRequiresUnlocks
Astronomy780Compass, EducationUnits: Caravel, Turtle Ship *
Buildings: Observatory
Acoustics780EducationBuildings: Opera House, Ceilidh Hall *
Wonders: Sistine Chapel
Banking780Chivalry, EducationBuildings: Bank, Satrap's Court *, Constabulary
Wonders: Forbidden Palace
Printing Press780Machinery, Physics, ChivalryBuildings: Theatre
Wonders: Leaning Tower of Pisa
Gunpowder780Physics, SteelUnits: Musketman, Musketeer *, Janissary *, Minuteman *, Tercio *
Wonders: Himeji Castle
Navigation1150AstronomyUnits: Privateer, Sea Beggar *, Frigate, Ship of the Line *
Buildings: Seaport
Architecture1150Acoustics, BankingWonders: Taj Mahal, Porcelain Tower
National wonders: Hermitage
Economics1150Banking, Printing PressBuildings: Windmill, Coffee House *
Metallurgy1150Printing Press, GunpowderUnits: Lancer, Sipahi *, Hakkapeliitta *
Buildings: Arsenal
Wonders: Kremlin
Chemistry1150GunpowderUnits: Cannon

Industrial era

TechBase costRequiresUnlocks
Archaeology1600Navigation, ArchitectureBuildings: Museum
Wonders: The Louvre
Scientific Theory1600Architecture, EconomicsBuildings: Public School
Industrialization1600EconomicsUnits: Gatling Gun
Buildings: Factory
Wonders: Big Ben
Reveals: Coal
Rifling1600Economics, MetallurgyUnits: Rifleman, Norwegian Ski Infantry *, Carolean *, Mehal Sefari *
Military Science1600Metallurgy, ChemistryUnits: Cavalry, Cossack *, Hussar *
Buildings: Military Academy
Wonders: Brandenburg Gate
Fertilizer1600Chemistry—
Biology2350Archaeology, Scientific TheoryBuildings: Hospital
Improvements: Oil well
Reveals: Oil
Electricity2350Scientific TheoryBuildings: Stock Exchange, Hydro Plant, Police Station
Reveals: Aluminum
Steam Power2350Industrialization, Scientific Theory, RiflingUnits: Ironclad
Dynamite2350Fertilizer, Military ScienceUnits: Artillery

Modern era

TechBase costRequiresUnlocks
Refrigeration3100Biology, ElectricityUnits: Submarine
Buildings: Stadium
Improvements: Offshore Platform
Radio3100ElectricityBuildings: Broadcast Tower
Wonders: Eiffel Tower
National wonders: National Intelligence Agency
Replaceable Parts3100Electricity, Steam PowerUnits: Great War Infantry, Foreign Legion *
Buildings: Military Base
Wonders: Statue of Liberty
Flight3100Steam PowerUnits: Triplane, Great War Bomber
Railroads3100Steam Power, DynamiteWonders: Neuschwanstein
Improvements: Railroad
Plastics4100Radio, Replaceable PartsUnits: Infantry
Buildings: Research Lab
Wonders: Cristo Redentor
Electronics4100Replaceable Parts, FlightUnits: Carrier, Battleship
Ballistics4100FlightUnits: Machine Gun, Anti-Aircraft Gun
Combustion4100RailroadsUnits: Landship, Destroyer

Atomic era

TechBase costRequiresUnlocks
Pharmaceuticals5100Plastics, RefrigerationUnits: Marine
Buildings: Medical Lab
Atomic Theory5100Plastics, ElectronicsNational wonders: Manhattan Project
Reveals: Uranium
Radar5100Ballistics, ElectronicsUnits: Fighter, Zero *, Bomber, B17 *, Paratrooper
Combined Arms5100Ballistics, CombustionUnits: Tank, Panzer *, Anti-Tank Gun
Wonders: Pentagon
Ecology6400Atomic Theory, PharmaceuticalsBuildings: Solar Plant, Recycling Center
Wonders: Sydney Opera House
Nuclear Fission6400Atomic Theory, RadarUnits: Atomic Bomb
Buildings: Nuclear Plant
Rocketry6400RadarUnits: Rocket Artillery, Mobile SAM
National wonders: Apollo Program
Computers6400Combined Arms, RadarUnits: Helicopter Gunship
Wonders: Great Firewall

Information era

TechBase costRequiresUnlocks
Telecommunications7700EcologyUnits: Nuclear Submarine
Buildings: Bomb Shelter
Wonders: CN Tower
Mobile Tactics7700Ecology, Nuclear FissionUnits: Mechanized Infantry
Advanced Ballistics7700Nuclear Fission, RocketryUnits: Guided Missile, Nuclear Missile, SS Booster
Satellites7700RocketryUnits: SS Cockpit
Wonders: Hubble Space Telescope
Robotics7700Rocketry, ComputersUnits: Missile Cruiser
Buildings: Spaceship Factory
Lasers7700ComputersUnits: Modern Armor, Jet Fighter
Globalization8800TelecommunicationsWonders: United Nations
Particle Physics8800Telecommunications, Mobile Tactics, Advanced BallisticsUnits: SS Engine
Nuclear Fusion8800Advanced Ballistics, Satellites, RoboticsUnits: Giant Death Robot
Nanotechnology8800RoboticsUnits: SS Stasis Chamber
Stealth8800Robotics, LasersUnits: Stealth Bomber

Future era

TechBase costRequiresUnlocks
Future Tech9500Globalization, Particle Physics, Nuclear Fusion, Nanotechnology, Stealth—

“*” marks a civilization's unique unit, building or improvement. Base cost is before difficulty, game speed, map size and city count. Data from the game's own files (Civ V: Gods & Kings ruleset that ships with Unciv), read from the source at the commit of 2026-10-02. Updates and mods can change these numbers.

04

How Tech Cost Is Calculated

FactorEffect (from TechManager.kt)
DifficultyYour cost × the research modifier (90% on Settler, 95% Chieftain, 100% from Warlord up). Applies to human players.
Game speedQuick 67%, Standard 100%, Epic 150%, Marathon 300%.
Map sizeMedium ×1.1, Large ×1.2, Huge ×1.3.
Cities+5% per city beyond the first on Tiny–Medium, +3.75% Large, +2.5% Huge (puppets don't count).
Known civs who have itCost ÷ (1 + 0.3 × share of remaining major civs you know that have it).
05

FAQ

Why is my research slower than the tree suggests?

Map size and city count both raise tech cost. A Large map alone adds 20%, and each city adds 3.75% there.

Does meeting other civs help research?

Yes — techs that civs you know have already researched become cheaper for you.

Where are the eras' unit stats?

See Every Unit's Stats.

More Unciv guides

Unciv guide home · All 34 Civilizations · City Growth and Happiness · City-States: Bonuses and Quests · Combat: Damage Formula and Calculator · Difficulty Levels Explained · Early Game: Key Numbers and Ancient Ruins · Every Building: Cost, Upkeep and Effects · Every Promotion and Effect · Every Religion Belief · Every Unit's Stats by Era · Every World and National Wonder · Game Speed and Starting Era · Great People: Points and the Shared Pool · Mods: Installing and Popular Picks · Multiplayer: Playing Online · Social Policies and Policy Cost · Terrain, Resources and Improvements · Unciv vs Civilization V · Victory Conditions