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UNCIV · VICTORY

Victory Conditions

The five ways to win, with the exact milestones, projects and costs from Unciv's data.

01

Conclusion

Unciv's built-in ruleset has five ways to win: Scientific, Cultural, Domination, Diplomatic and Time. Each is a short list of milestones in the game's data, completed in order.

The heaviest single builds are the Utopia Project (1,500 production) for culture and the spaceship for science — the Apollo Program plus six parts at 750 production each.

An analysis-based guide: this guide is based on our analysis of Unciv's VictoryTypes, Buildings, Units and Speeds data files. It describes what the data shows and is not a guarantee of results.
02

Victory Types and Milestones

VictoryMilestones (in order)
Scientific
  • Build Apollo Program
  • Add all spaceship parts in capital
Cultural
  • Complete 5 Policy branches
  • Build Utopia Project
Domination
  • Capture all capitals
Diplomatic
  • Anyone should build United Nations
  • Win diplomatic vote
Time
  • Have highest score after max turns
03

What Each Victory Takes

VictoryKey stepsNumbers from the data
ScientificBuild the Apollo Program, then build all spaceship parts and add them in your capital.Apollo Program: 750 production (Rocketry). 6 parts: 3 Boosters, a Cockpit, an Engine and a Stasis Chamber — 750 production and 1 Aluminum each; techs Advanced Ballistics, Satellites, Particle Physics, Nanotechnology.
CulturalComplete 5 social policy branches, then build the Utopia Project.Utopia Project: 1,500 production, unavailable until 5 branches are complete.
DominationCapture every other civilization's capital.—
DiplomaticSomeone builds the United Nations; then win the vote.United Nations: Globalization.
TimeHave the highest score when the turn limit is reached.Turn limit: 330 Quick, 500 Standard, 750 Epic, 1,500 Marathon.

Data from the game's own files (Civ V: Gods & Kings ruleset that ships with Unciv), read from the source at the commit of 2026-10-02. Updates and mods can change these numbers.

04

Which Civs Lean Which Way

The AI's preferred victory per leader is listed on the Civilizations page (11 scientific, 9 cultural, 9 domination, 5 diplomatic). For culture, remember that every extra city raises policy cost by 10% on small maps — see Social Policies.

05

FAQ

Can I turn victory types off?

Yes, when setting up a game. Projects like the Apollo Program and Utopia Project are only available when their victory is enabled.

Do I need to build the United Nations myself?

No — the milestone is that anyone builds it, then you need to win the vote.

What counts for Domination?

Capturing all the other capitals.

More Unciv guides

Unciv guide home · All 34 Civilizations · City Growth and Happiness · City-States: Bonuses and Quests · Combat: Damage Formula and Calculator · Difficulty Levels Explained · Early Game: Key Numbers and Ancient Ruins · Every Building: Cost, Upkeep and Effects · Every Promotion and Effect · Every Religion Belief · Every Unit's Stats by Era · Every World and National Wonder · Game Speed and Starting Era · Great People: Points and the Shared Pool · Mods: Installing and Popular Picks · Multiplayer: Playing Online · Social Policies and Policy Cost · Tech Tree: Every Tech and Unlock · Terrain, Resources and Improvements · Unciv vs Civilization V