Conclusion
Units in Unciv's built-in ruleset can earn 81 standard promotions, split by unit type. Below is every one with its prerequisites, which unit types can take it, and its effect.
The data also holds unique-unit abilities as hidden promotions — that's where most unique units get their edge. Those are listed on the Civilizations page next to each unit.
Every Promotion
| Promotion | Requires | Unit types | Effect |
|---|---|---|---|
| Heal Instantly | — | Sword, Gunpowder, Mounted, Scout, Siege, Archery, Ranged Gunpowder, Armored, Melee Water, Ranged Water, Submarine |
|
| Accuracy I | — | Siege, Archery, Ranged Gunpowder |
|
| Accuracy II | Accuracy I | Siege, Archery, Ranged Gunpowder |
|
| Accuracy III | Accuracy II | Siege, Archery, Ranged Gunpowder |
|
| Barrage I | — | Siege, Archery, Ranged Gunpowder |
|
| Barrage II | Barrage I | Siege, Archery, Ranged Gunpowder |
|
| Barrage III | Barrage II | Siege, Archery, Ranged Gunpowder |
|
| Volley | Accuracy I, Barrage I | Siege |
|
| Extended Range | Accuracy III, Barrage III, Targeting II, Bombardment II, Wolfpack II | Archery, Ranged Gunpowder, Siege, Ranged Water, Submarine |
|
| Indirect Fire | Accuracy III, Barrage III, Bombardment II, Targeting II | Archery, Ranged Gunpowder, Siege, Ranged Water |
|
| Shock I | — | Sword, Gunpowder, Mounted, Armored |
|
| Shock II | Shock I | Sword, Gunpowder, Mounted, Armored |
|
| Shock III | Shock II | Sword, Gunpowder, Mounted, Armored |
|
| Drill I | — | Sword, Gunpowder, Mounted, Armored |
|
| Drill II | Drill I | Sword, Gunpowder, Mounted, Armored |
|
| Drill III | Drill II | Sword, Gunpowder, Mounted, Armored |
|
| Charge | Shock II, Drill II | Mounted, Armored |
|
| Besiege | Shock II, Drill II | Sword, Gunpowder |
|
| Formation I | Shock II, Drill II | Sword, Gunpowder, Mounted |
|
| Formation II | Formation I | Sword, Gunpowder, Mounted |
|
| Blitz | Shock III, Drill III | Sword, Gunpowder, Mounted, Armored |
|
| Woodsman | Shock III, Drill III | Sword, Gunpowder |
|
| Amphibious | Shock I, Drill I | Sword, Gunpowder |
|
| Medic | Shock I, Drill I, Scouting II, Survivalism II | Sword, Gunpowder, Mounted, Scout |
|
| Medic II | Medic | Sword, Gunpowder, Mounted, Scout |
|
| Scouting I | — | Scout |
|
| Scouting II | Scouting I | Scout |
|
| Scouting III | Scouting II | Scout |
|
| Survivalism I | — | Scout |
|
| Survivalism II | Survivalism I | Scout |
|
| Survivalism III | Survivalism II | Scout |
|
| Boarding Party I | — | Melee Water |
|
| Boarding Party II | Boarding Party I | Melee Water |
|
| Boarding Party III | Boarding Party II | Melee Water |
|
| Coastal Raider I | — | Melee Water |
|
| Coastal Raider II | Coastal Raider I | Melee Water |
|
| Coastal Raider III | Coastal Raider II | Melee Water |
|
| Landing Party | — | Melee Water |
|
| Targeting I | — | Ranged Water |
|
| Targeting II | Targeting I | Ranged Water |
|
| Targeting III | Targeting II | Ranged Water |
|
| Wolfpack I | — | Submarine |
|
| Wolfpack II | Wolfpack I | Submarine |
|
| Wolfpack III | Wolfpack II | Submarine |
|
| Armor Plating I | — | Aircraft Carrier |
|
| Armor Plating II | Armor Plating I | Aircraft Carrier |
|
| Armor Plating III | Armor Plating II | Aircraft Carrier |
|
| Flight Deck I | — | Aircraft Carrier |
|
| Flight Deck II | Flight Deck I | Aircraft Carrier |
|
| Flight Deck III | Flight Deck II | Aircraft Carrier |
|
| Supply | Bombardment III, Targeting III, Boarding Party III, Coastal Raider III | Melee Water, Ranged Water |
|
| Siege I | — | Bomber |
|
| Siege II | Siege I | Bomber |
|
| Siege III | Siege II | Bomber |
|
| Evasion | Siege II, Bombardment II | Bomber |
|
| Interception I | — | Fighter |
|
| Interception II | Interception I | Fighter |
|
| Interception III | Interception II | Fighter |
|
| Dogfighting I | — | Fighter |
|
| Dogfighting II | Dogfighting I | Fighter |
|
| Dogfighting III | Dogfighting II | Fighter |
|
| Air Targeting I | Interception I, Siege I, Bombardment I, Dogfighting I | Fighter, Bomber |
|
| Air Targeting II | Air Targeting I | Fighter, Bomber |
|
| Sortie | Interception II, Dogfighting II | Fighter |
|
| Operational Range | Interception I, Dogfighting I, Siege I, Bombardment I | Fighter, Bomber |
|
| Air Repair | Interception II, Dogfighting II, Siege II, Bombardment II, Mobility II, Anti-Armor II | Fighter, Bomber, Helicopter |
|
| Mobility I | — | Helicopter |
|
| Mobility II | Mobility I | Helicopter |
|
| Anti-Armor I | — | Helicopter |
|
| Anti-Armor II | Anti-Armor I | Helicopter |
|
| Cover I | — | Sword, Gunpowder, Archery, Ranged Gunpowder, Siege |
|
| Cover II | Cover I | Sword, Gunpowder, Archery, Ranged Gunpowder, Siege |
|
| March | Accuracy II, Barrage II, Shock III, Drill III | Sword, Gunpowder, Archery, Ranged Gunpowder, Siege, Mounted |
|
| Mobility | Shock II, Drill II, Targeting I, Bombardment I, Boarding Party I, Coastal Raider I, Wolfpack I | Mounted, Melee Water, Ranged Water, Armored, Submarine |
|
| Sentry | Accuracy I, Barrage I, Shock II, Drill II, Bombardment I, Targeting I, Boarding Party I, Coastal Raider I | Sword, Gunpowder, Mounted, Ranged Water, Armored, Melee Water |
|
| Logistics | Accuracy III, Barrage III, Targeting III, Wolfpack III, Bombardment III, Coastal Raider III, Boarding Party III, Siege III, Mobility II, Anti-Armor II | Archery, Ranged Gunpowder, Siege, Melee Water, Ranged Water, Submarine, Fighter, Bomber, Helicopter |
|
| Ambush I | — | Sword, Gunpowder, Fighter, Bomber |
|
| Ambush II | Ambush I | Sword, Gunpowder, Fighter, Bomber |
|
| Bombardment I | — | Ranged Water, Fighter, Bomber |
|
| Bombardment II | Bombardment I | Ranged Water, Fighter, Bomber |
|
| Bombardment III | Bombardment II | Ranged Water, Fighter, Bomber |
|
Data from the game's own files (Civ V: Gods & Kings ruleset that ships with Unciv), read from the source at the commit of 2026-10-02. Updates and mods can change these numbers.
FAQ
How do units earn promotions?
From experience gained in combat; barracks-type buildings and some policies give starting experience.
Why can't my unit take a promotion?
It may need a prerequisite promotion, or the promotion may belong to a different unit type.
What does “Heal Instantly” do?
It heals 50 HP but uses up that promotion choice.
Continue reading
More Unciv guides
Unciv guide home · All 34 Civilizations · City Growth and Happiness · City-States: Bonuses and Quests · Combat: Damage Formula and Calculator · Difficulty Levels Explained · Early Game: Key Numbers and Ancient Ruins · Every Building: Cost, Upkeep and Effects · Every Religion Belief · Every Unit's Stats by Era · Every World and National Wonder · Game Speed and Starting Era · Great People: Points and the Shared Pool · Mods: Installing and Popular Picks · Multiplayer: Playing Online · Social Policies and Policy Cost · Tech Tree: Every Tech and Unlock · Terrain, Resources and Improvements · Unciv vs Civilization V · Victory Conditions