What Unciv Is
Unciv is a free, open-source remake of Civilization V for Android and desktop. Its own store description calls it light, small, ad-free and completely free; the code is on GitHub under the MPL-2.0 license.
Because the game is open source, every number on these pages comes straight from its data files rather than from memory or old wikis. The main built-in ruleset mirrors Civ V's Gods & Kings expansion, and the unit file itself notes its values follow the Civilization wiki and CivFanatics.
Guides
- Unciv vs Civilization V — the differences the developers call intentional.
- Early game numbers — costs, growth, policy and tech scaling, happiness, barbarians and ancient ruins.
- Victory conditions — the five ways to win, with exact milestones and costs.
- Game speed and starting era — every speed multiplier and what each era starts you with.
- All 34 civilizations — every ability, unique unit and building, and how unique units compare with what they replace.
- Every unit's stats — strength, ranged strength, range, movement, cost, tech and upgrades, by era.
- Difficulty levels explained — what actually changes from Settler to Deity, checked against the source code.
- Social policies and policy cost — every branch and effect, plus a cost calculator built from the source formula.
- All 54 wonders — every world and national wonder with tech, cost and effects.
- Tech tree — all 80 techs, their unlocks, and how cities and map size raise tech cost.
- Religion beliefs — all 56 pantheon, founder, follower and enhancer beliefs.
- Every building — cost, gold upkeep and effects of all 55 regular buildings.
- Combat formula and damage calculator — the exact damage math from the code, every modifier, and a calculator.
- City growth and happiness — the food-to-grow formula, every happiness source, and what unhappiness does.
- Great people — points needed, specialists, and the shared threshold for Scientists, Engineers, Merchants and Artists.
- Every promotion — prerequisites, unit types and effects of all 81 promotions.
- Terrain, resources and improvements — yields, movement and defense for every tile, resource and improvement.
- City-states — friend and ally bonuses by type, and every quest.
- Multiplayer — starting an online game and hosting your own server.
- Mods — how to install mods and the most-starred mods on GitHub.
Starting Units at a Glance
| Unit | Cost | What the data says |
|---|---|---|
| Settler | 106 | Founds a city. Needs at least 2 population to build; while it's being built, excess food turns into production. |
| Worker | 70 | Builds land improvements. |
| Warrior | 40 | Strength 8, the basic early melee unit. |
| Scout | 25 | Strength 5, ignores terrain movement costs, and never appears as a barbarian unit. |
Data from the game's own files (Civ V: Gods & Kings ruleset that ships with Unciv), read from the source at the commit of 2026-10-02. Updates and mods can change these numbers.
FAQ
Is Unciv the same as Civilization V?
It's an independent remake that follows Civ V's rules and numbers closely, but it's its own game with its own updates. Treat Civ V guides as a starting point, not gospel.
Are these numbers current?
They come from the game's source at the commit of 2026-10-02. Unciv updates often, so a value may change in a later version.
Do mods change this?
Yes. These pages cover the built-in Gods & Kings ruleset. Mods can add civilizations and change any number.
Is Japanese available in the game?
Yes — the game ships with a Japanese translation, and the Japanese versions of these pages use its official names.