Kouryaku Lab
KADOKAWA GAMES / DMM · Since 2013.04.23

KanColle Guide

Kantai Collection has never had an official global release — everything in the game is in Japanese. This page is a UI glossary, a beginner roadmap, and an air superiority calculator, built for players who don't read Japanese.

Genre
Naval Fleet Sim
Platform
PC Browser (DMM)
Language
Japanese Only
Developer
Kadokawa Games
Updated
2026.09
01

Overview

KanColle popularized the "girls representing warships" genre years before it had any real competition. It's still Japanese-only over a decade later, but a large unofficial English-speaking community has kept it alive the whole time — this page exists because that demand never went away.

Collect Kanmusu

Recruit shipgirls (kanmusu) representing real WWII-era vessels, from destroyers up to battleships, and grow your fleet.

Manage a Fleet

Balance four resources — fuel, ammo, steel, and bauxite — across sorties, expeditions, and repairs.

Fight in Waves

Sortie through map nodes against the Abyssal Fleet, resolve air and shelling phases, and clear boss nodes to complete an area.

02

Japanese UI Glossary

Every menu in the game is Japanese-only. These are the terms you'll run into constantly — bookmark this table.

JapaneseRomajiMeaning
ShutsugekiSortie — send your fleet into a map to fight.
EnseiExpedition — send a fleet to gather resources; no combat, no damage.
NyuukyoDocking — repair damaged ships. Costs time and steel.
KoushouArsenal — build new ships and develop equipment here.
EnshuuExercise — practice PvP against other admirals; no risk of losing ships.
HenseiOrganize — the screen for fleet composition and equipment loadout.
Kindaika KaishuuModernization — feed ships to another ship to raise its stats.
KaizouRemodel — evolve a ship at a level threshold into a stronger form ("Kai").
HiroudoMorale — low morale hurts combat performance; high morale ("sparkle") boosts it.
NenryouFuel — one of the four core resources.
Dan'yakuAmmo — one of the four core resources.
KouzaiSteel — one of the four core resources.
BauxiteOne of the four core resources; consumed by aircraft.
KanmusuShipgirl — the playable characters.
ShinkaiseikanAbyssal — the enemy faction you fight.
BokouHomeport — your main fleet roster screen.
ShouhaLightly Damaged — minor damage state.
ChuuhaModerately Damaged — noticeable damage state.
TaihaHeavily Damaged — critical; retreat this ship immediately.
GouchinSunk — permanent loss. Only a risk when a ship is already Heavily Damaged.
03

Getting Started

The menus are all in Japanese, but the early flow is simple once you know the shape of it.

  1. 1Pick your Admiral name. It can't be changed later — don't overthink it, but don't be careless either.
  2. 2Choose a starter ship. The four choices are close enough in stats; pick whichever destroyer you like the look of.
  3. 3Check your Quests (任務) at the top of the screen — they reward resources and unlock features. Do the ones you can.
  4. 4Complete the 6-ship fleet organization quest. This is your first real milestone and unlocks your second fleet slot.
  5. 5Farm early nodes like map 1-1 for destroyers — it's the standard early spot to build up your roster.
  6. 6Unlock Expeditions (遠征) by clearing the 2nd fleet quest, so you can gather resources in parallel with sorties.
  7. 7Don't rush every daily quest or ranking board. You don't need to clear everything from day one — pace yourself.
Which ships to keep: prioritize ships with a strong remodel (Kai) line and low fuel/ammo upkeep — cheap ships pay for themselves on expeditions. It's fine to scrap extra copies of common early ships once you already have one you like.
Before an event: event maps come in multiple difficulties (丙/乙/甲, easiest to hardest) with better rewards at higher difficulty. Build up a land-based air squadron (基地航空隊) ahead of time — aim for at least 4 planes per squadron, ideally 8–9 — and consider developing a Type 2 Ka reconnaissance seaplane for the scouting bonus it grants.
04

Equipment Development

The Arsenal (工廠) doubles as a blueprint lab: feed it fuel, ammo, steel, and bauxite in the right ratios and it favors specific gear instead of a random result. These are the community-standard recipes.

TargetFuelAmmoSteelBauxite
All-round starter10101010
Aircraft-focused206010110
Radar-focused1011251250
Large-caliber gun-focused1025125010
Not a guarantee: a recipe raises your odds of pulling from that gear pool, it doesn't lock the result. Development also consumes a development materials (開発資材) item alongside the four resources above.
05

Air Superiority Calculator

Fighter power per aircraft slot = floor(AA stat × √aircraft count) + proficiency bonus. Sum every slot in your fleet, then compare against the enemy's total to see what air state you'll fight under.

AACountBonusPower
Enemy Air Power
Your Total
0
Thresholds (your power vs. enemy power): Air Supremacy ≥ 3× (or enemy = 0) · Air Superiority 1.5×–3× · Air Parity ⅔×–1.5× · Air Denial ⅓×–⅔× · Air Incapability ≤ ⅓×.