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KANCOLLE · HEAVY DAMAGE

Heavy Damage: When to Retreat

Sunk ships are gone for good. Here's exactly when a ship can sink, why your flagship never does, and the one rule that keeps the rest of your fleet safe.

01

Conclusion

The rule: if any ship is heavily damaged (大破, Taiha) after a battle, choose Retreat (撤退, Tettai). Advancing with a heavily damaged ship is the only situation in which ships have been confirmed to sink.

What's safe: your flagship can never sink, and a ship that wasn't heavily damaged when a battle started is protected from sinking for the rest of that battle — including the night battle at the same node.

Why it matters: a sunk ship is gone permanently, along with its levels and equipment.

An analysis-based guide: this guide is based on our analysis of the battle and damage rules published on the Japanese KanColle wiki. It describes what the data shows and is not a guarantee of results.
02

What the Damage Labels Mean

LabelJapanese (romaji)Remaining HPWhat to do
Light damage小破 (Shōha)More than half, under three quartersFine to continue
Moderate damage中破 (Chūha)More than a quarter, up to halfUsually fine to continue; the ship is weaker
Heavy damage大破 (Taiha)25% or lessRetreat

The game checks heavy damage as remaining HP ÷ max HP ≤ 1/4, using whole HP numbers.

03

How Sinking Protection Works

When a hit would take a ship's HP to zero, the game often replaces it with a smaller hit instead. Who gets that protection depends on the ship's state when the battle starts:

ShipIf a hit would sink it…
FlagshipAlways replaced with a hit of about 50–79% of current HP. The flagship never sinks.
Escort, not heavily damaged and not red-fatigued at the start of the battleReplaced with a hit of about 50–79% of current HP, every time it's hit during that battle.
Escort, not heavily damaged but red-fatiguedReplaced with a hit that leaves exactly 1 HP — it survives, but always ends up heavily damaged.
Escort, already heavily damaged at the start of the battleNo protection — it can sink.
Damage Control (応急修理要員, Ōkyū Shūri Yōin, or the stronger 応急修理女神, Ōkyū Shūri Megami) revives a ship that would sink. After it activates, the ship counts as not heavily damaged for the rest of that battle.
04

What to Do After Each Battle

  1. 1Look at every ship's damage label on the result screen, not just the flagship.
  2. 2If any escort shows 大破, choose 撤退 (Retreat). Don't advance “just one more node”.
  3. 3Night battle at the same node (夜戦, Yasen) is decided by the state at the start of that node's battle, so it's not where ships sink — but it does add damage and fatigue, so skip it on normal nodes.
  4. 4Repair (入渠, Nyūkyo) before the next sortie. A ship that starts a sortie at moderate damage reaches heavy damage much more easily.
05

Common Mistakes

  1. 1Advancing because the next node is the boss. This is exactly the case where ships sink. Retreat and try again.
  2. 2Assuming moderate damage is always safe. It's safe from sinking at the next battle, but a moderately damaged ship can drop to heavy damage there and then must retreat.
  3. 3Sortieing red-fatigued ships. Their protection leaves them at 1 HP, so they reach heavy damage far more often. See Fatigue and Sparkling Explained.
  4. 4Closing the game mid-battle to avoid a bad result. The result is already decided once the battle starts, so this doesn't undo damage.
06

FAQ

Can my flagship sink?

No. The flagship is always protected, even when heavily damaged. But if the flagship is heavily damaged and has no Damage Control, the game shows 「進撃が困難です」 ("advancing is difficult") and sends the fleet home automatically — and a fleet with a heavily damaged flagship can't sortie, exercise or go on expeditions until you repair or swap it.

Can a ship sink from full HP in one hit?

No — a ship that isn't heavily damaged at the start of a battle is protected. A big hit can take it straight to heavy damage, but not sink it.

Is a night battle risky for a heavily damaged ship?

Protection is set at the start of the battle at that node, so a ship that wasn't heavily damaged then is still protected in that node's night battle. The risk comes from advancing to the next node.

Why do some small ships reach heavy damage so easily?

When protection kicks in, the replacement hit is a fraction of current HP rounded down. For ships with low max HP, a max HP that's a multiple of 4 makes landing in the heavy-damage band slightly more likely. Large ships barely notice this.

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KanColle guide home · 1-5 Guide: Fleet and Anti-Submarine Tips · 1-6 Guide: Route and Fleet · 2-4 Guide: Okinoshima Sea Area · 2-5 Guide: North and South Routes · Construction: Build Time Lookup & Recipes · Daily Quests: Full List and Routine · Dock Full? Expanding Space and What to Scrap · EXP Calculator · Equipment Development Recipes · Equipment Improvement (Akashi's Arsenal) · Event Difficulty Explained · Event Ship Locks (Tags) Explained · Exercises (PvP) Explained · Expedition Efficiency Calculator · Expedition Requirements: Every Expedition · Fatigue and Sparkling Explained · Fleet Builder · Fleet Speed: Slow, Fast, Fast+ and Fastest · How to Get Akashi · How to Get Destroyer Escorts · How to Remodel (Kai, Kai Ni) · How to Unlock the 2nd, 3rd and 4th Fleet · Land-Based Air Squadrons for Beginners · Marriage (Kekkon Kakko Kari) Explained · Playing KanColle Without Japanese · Quest Not Completing? Common Reasons · Routing Explained: How the Compass Decides · Running Out of Resources? How to Recover · UI Translation: Every Menu Button Explained · Which Ships to Remodel First · Your First Event: How to Prepare · Your First Week as a New Admiral