Conclusion
Daily quests reset at 5:00 Japan time. Added up, they're worth roughly 1,740 fuel, 1,460 ammo, 1,920 steel and 1,150 bauxite a day plus buckets and development materials — more than a full day of natural regeneration.
Looking at what each one asks, the efficient order is to accept everything you can before doing anything, then batch them: one cheap sortie session covers the sortie chain, while expeditions, resupply and repairs clear themselves during normal play.
Every Daily Quest
| Type | ID | What it asks | Note |
|---|---|---|---|
| Sortie | Bd1 | Win 1 battle anywhere | Start of the sortie chain |
| Sortie | Bd2 | Fight 1 battle (a loss is fine) | Unlocked by Bd1 |
| Sortie | Bd3 | Fight 10 battles (losses are fine) | Unlocked by Bd2 |
| Sortie | Bd5 | Sink 3 supply ships / transports | Unlocked by Bd2 |
| Sortie | Bd7 | 5 boss wins (B or better) in World 2 (2-1 to 2-5) | 1-2 and 1-4 don't count |
| Sortie | Bd8 | Sink 6 submarines | Unlocked by Bd7 |
| Sortie | Bd4 | Sink 3 carriers / light carriers | Only on dates ending in 3, 7 or 0 |
| Sortie | Bd6 | Sink 5 transports | Only on dates ending in 2 or 8 |
| Exercise | Cd1 | Do 3 exercises | |
| Exercise | Cd2 | Win 5 exercises | Can become impossible if you're out of opponents |
| Expedition | Dd1 / Dd2 | Succeed at 3 / 10 expeditions | |
| Dock | Ed1 | Start 5 repairs | |
| Dock | Ed2 | Resupply 15 times | “Resupply all” counts as one |
| Arsenal | Fd1 / Fd3 | Develop equipment 1 / 3 times | Spends resources and dev materials |
| Arsenal | Fd2 / Fd4 | Construct ships 1 / 3 times | Spends resources and dev materials |
| Arsenal | Fd5 | Scrap 2 ships | Also frees dock space |
| Arsenal | — | Improve equipment once (Akashi's Arsenal) | Spends improvement materials |
| Arsenal | — | Discard equipment (small guns, AA guns) | The AA gun quest uses 300 steel |
| Refit | Gd1 | Modernize 2 times | Feed spare duplicates |
IDs follow the Japanese wiki. Quests marked “—” are listed by what they ask because their in-game names are long; check the description in the quest list.
An Efficient Daily Routine
- 1Log in after 5:00 JST. Send fleets 2–4 on expeditions first — Dd1/Dd2 tick up while you do the rest.
- 2Accept the sortie chain (Bd1, Bd2, then Bd3 and Bd5 as they unlock). You can only have a limited number of quests active at once, so swap in new ones as you finish.
- 3Run a cheap fleet on an easy map until Bd3's 10 battles are done. Losses still count for Bd2 and Bd3, so there's no need to bring your best ships.
- 4Clear Bd7 on 2-1 or 2-2 with a fleet that reaches the boss reliably — it needs boss wins, not just battles.
- 5Do your exercises (Cd1/Cd2). Exercise opponents refresh at 3:00 and 15:00, not 5:00.
- 6Repairs and resupply (Ed1/Ed2) happen naturally after the sorties. Resupply ships one by one if you need the count.
- 7Finish with the arsenal quests if you have the resources — and skip them on days when you don't.
Which Ones Are Worth Skipping?
- Construction and development quests spend resources to earn resources. Doing the 1× versions is cheap; the 3× versions are a judgment call when you're short. See Running Out of Resources.
- Equipment improvement spends improvement materials (screws), which are scarce early on. If you weren't going to improve anything, it can wait.
- The AA gun discard quest uses 300 steel on top of the guns themselves.
- Bd4 and Bd6 only appear on certain dates, so they're bonuses, not something to plan around.
FAQ
When do daily quests reset?
At 5:00 Japan time (JST). Claim completed quests before then or you may have to do them again. Exercise opponents refresh separately, at 3:00 and 15:00.
I did the battles but Bd3 didn't move.
The quest has to be accepted first — battles fought before accepting don't count. See Quest Not Completing?
Do losses count?
For Bd2 and Bd3, yes. Bd1 needs a win, and Bd7 needs a B rank or better at a boss.
Where do I find submarines for Bd8?
Maps with submarine nodes. Bring destroyers or light cruisers with sonar and depth charges.
Continue reading
More KanColle guides
KanColle guide home · 1-5 Guide: Fleet and Anti-Submarine Tips · 1-6 Guide: Route and Fleet · 2-4 Guide: Okinoshima Sea Area · 2-5 Guide: North and South Routes · Construction: Build Time Lookup & Recipes · Dock Full? Expanding Space and What to Scrap · EXP Calculator · Equipment Development Recipes · Equipment Improvement (Akashi's Arsenal) · Event Difficulty Explained · Event Ship Locks (Tags) Explained · Exercises (PvP) Explained · Expedition Efficiency Calculator · Expedition Requirements: Every Expedition · Fatigue and Sparkling Explained · Fleet Builder · Fleet Speed: Slow, Fast, Fast+ and Fastest · Heavy Damage: When to Retreat · How to Get Akashi · How to Get Destroyer Escorts · How to Remodel (Kai, Kai Ni) · How to Unlock the 2nd, 3rd and 4th Fleet · Land-Based Air Squadrons for Beginners · Marriage (Kekkon Kakko Kari) Explained · Playing KanColle Without Japanese · Quest Not Completing? Common Reasons · Routing Explained: How the Compass Decides · Running Out of Resources? How to Recover · UI Translation: Every Menu Button Explained · Which Ships to Remodel First · Your First Event: How to Prepare · Your First Week as a New Admiral