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Equipment Development Recipes

The Arsenal (工廠) doesn't just build ships — it also develops equipment, using the same four resources in different ratios. These are the community-verified recipes for the gear categories new admirals ask about most.

Development vs. Construction — what's the difference?

Both use the same four resources — fuel, ammo, steel, bauxite — but they're separate menus with separate outcomes. Construction (建造) produces a new ship. Development (開発), covered on this page, produces equipment: guns, radars, planes, and other gear you then equip onto your ships. New players sometimes pour resources into the wrong screen expecting a ship and get a gun instead — check which menu you're in before committing resources.

The four standard recipes

TargetFuelAmmoSteelBauxiteGood for
All-round starter10101010Cheap, early-game gear of any category — use this while you're still short on resources.
Aircraft-focused206010110Carrier-based fighters and dive bombers for your air power.
Radar-focused1011251250Surface radars and air radars — key for night battle cut-ins and anti-air.
Large-caliber gun-focused1025125010Big guns for your battleships' shelling phase.
These aren't guarantees. A recipe shifts the odds toward that category of gear — it doesn't lock in a specific item or rarity. You can still get a mediocre roll from a "good" recipe, and development also consumes a development materials (開発資材) item alongside the four resources shown above, so keep a stock of those on hand.

How much do I need to keep in reserve?

The radar and large-caliber gun recipes both call for 250+ steel or ammo per attempt, which is steep for a newer admiral. A practical approach: run the all-round recipe while you level up and stock resources through expeditions, then switch to the specialized recipes once your reserves can absorb several attempts in a row — a single pull rarely gives you what you want.

If you're only after a specific radar or gun for one ship's loadout, it's usually cheaper to check the drop tables for that item on a farmable map first — development is best used when you need a steady supply of a gear category, not a single copy.

More KanColle guides

KanColle guide home · 1-5 Guide: Fleet and Anti-Submarine Tips · 1-6 Guide: Route and Fleet · 2-4 Guide: Okinoshima Sea Area · 2-5 Guide: North and South Routes · Construction: Build Time Lookup & Recipes · Daily Quests: Full List and Routine · Dock Full? Expanding Space and What to Scrap · EXP Calculator · Equipment Improvement (Akashi's Arsenal) · Event Difficulty Explained · Event Ship Locks (Tags) Explained · Exercises (PvP) Explained · Expedition Efficiency Calculator · Expedition Requirements: Every Expedition · Fatigue and Sparkling Explained · Fleet Builder · Fleet Speed: Slow, Fast, Fast+ and Fastest · Heavy Damage: When to Retreat · How to Get Akashi · How to Get Destroyer Escorts · How to Remodel (Kai, Kai Ni) · How to Unlock the 2nd, 3rd and 4th Fleet · Land-Based Air Squadrons for Beginners · Marriage (Kekkon Kakko Kari) Explained · Playing KanColle Without Japanese · Quest Not Completing? Common Reasons · Routing Explained: How the Compass Decides · Running Out of Resources? How to Recover · UI Translation: Every Menu Button Explained · Which Ships to Remodel First · Your First Event: How to Prepare · Your First Week as a New Admiral