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KANCOLLE · EVENT DIFFICULTY

Event Difficulty Explained

甲, 乙, 丙, 丁 — four kanji that decide how brutal each event map is. Here's what each difficulty changes, what stays the same, and how to pick one without regretting it.

01

Conclusion

If this is your first event, pick 丁 (Casual) or 丙 (Easy) for every map. The ship you get for clearing a map is the same on every difficulty, so you lose nothing that matters for your fleet.

Higher difficulties mainly add better equipment rewards and fancier clear medals — at the cost of much tougher enemies, harder gauges and the tag restrictions that can lock your best ships out of later maps.

You choose difficulty per map, and once you clear a map that choice is locked in.

An analysis-based guide: this guide is based on our analysis of the event difficulty and sortie-restriction rules on the Japanese KanColle wiki. It describes what the data shows and is not a guarantee of results.
02

The Four Difficulties

JapaneseEnglishRequirementIn short
甲
Kō
HardHQ level 80+, and the previous map (except E-1) cleared on Normal or higherHardest enemies, best non-ship rewards, strictest routing
乙
Otsu
NormalHQ level 35+Middle ground
丙
Hei
EasyNoneEasy enemies; tag restrictions don't apply
丁
Tei
CasualNoneEasiest; aimed at new players or anyone short on time or resources
03

What Changes — and What Doesn't

Changes with difficultyStays the same on every difficulty
Enemy fleets (and the EXP they give)The map layout and music
Ship drops, since they depend on the enemy fleetsThe ship reward for clearing the map
Non-ship clear rewards: equipment, medals, improvement materialsWhich ships are banned from a map, if any
How many boss kills the gauge needsTags being applied when ships sortie
Routing conditions (stricter on higher difficulties)
Whether tag restrictions apply (Normal and Hard only)
Conditions for map gimmicks

The wiki also points out that once in a while something is actually easier on a higher difficulty — a thinner gauge, say — so it's worth reading the event's own map page.

04

Changing Difficulty Mid-Map

  • You can switch difficulty any time before you break the map's final gauge.
  • Raising difficulty resets all of that map's gauges and gimmicks.
  • Lowering it keeps most progress: the gauge recovers about 25% (usually one more boss kill), and completed map-expansion gimmicks stay done. Armor-break gimmicks do reset.
  • After the final gauge breaks, the difficulty is fixed for that map.
How players use this: some farm a rare drop on Easy, lower the gauge almost to zero, and only switch up to clear it. That works because lowering keeps progress — but be careful not to break the gauge by accident while farming.
05

How to Choose

  1. 1First event, or a small fleet? Casual or Easy on every map. Your goal is the clear rewards and the new ships, and those don't depend on difficulty.
  2. 2Some experience and a healthy resource stockpile? Normal on the early maps, then decide map by map. Remember tags start to matter on Normal.
  3. 3Going for Hard? You need HQ level 80, and Normal or better on the previous map. Plan your tags before the first sortie — see Event Ship Locks.
  4. 4Either way, read the event's own guide for which maps are the hardest and spend your strongest ships there.
06

FAQ

Do I get a worse ship reward on Casual?

No. The ship reward for clearing a map is the same on every difficulty. Equipment, medals and material rewards are what scale with difficulty.

Does my HQ level change the enemies?

No — enemies depend only on the difficulty you pick. A level-120 admiral on Easy fights the same fleets as a level-30 one.

Can I clear a map on Easy and then replay it on Hard?

No. Once a map is cleared, its difficulty is locked.

Why can't I select Hard?

You need HQ level 80, and (for maps after E-1) the previous map cleared on Normal or higher.

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KanColle guide home · 1-5 Guide: Fleet and Anti-Submarine Tips · 1-6 Guide: Route and Fleet · 2-4 Guide: Okinoshima Sea Area · 2-5 Guide: North and South Routes · Construction: Build Time Lookup & Recipes · Daily Quests: Full List and Routine · Dock Full? Expanding Space and What to Scrap · EXP Calculator · Equipment Development Recipes · Equipment Improvement (Akashi's Arsenal) · Event Ship Locks (Tags) Explained · Exercises (PvP) Explained · Expedition Efficiency Calculator · Expedition Requirements: Every Expedition · Fatigue and Sparkling Explained · Fleet Builder · Fleet Speed: Slow, Fast, Fast+ and Fastest · Heavy Damage: When to Retreat · How to Get Akashi · How to Get Destroyer Escorts · How to Remodel (Kai, Kai Ni) · How to Unlock the 2nd, 3rd and 4th Fleet · Land-Based Air Squadrons for Beginners · Marriage (Kekkon Kakko Kari) Explained · Playing KanColle Without Japanese · Quest Not Completing? Common Reasons · Routing Explained: How the Compass Decides · Running Out of Resources? How to Recover · UI Translation: Every Menu Button Explained · Which Ships to Remodel First · Your First Event: How to Prepare · Your First Week as a New Admiral