← Full KanColle Guide
KANCOLLE · EXPEDITIONS

Expedition Efficiency Calculator

Expeditions (遠征) are how you pull in fuel, ammo, steel, and bauxite without sortieing — but they're not equally worth a fleet slot. Enter any expedition's time and rewards to get a bauxite-weighted efficiency score, so you can tell at a glance which one is actually worth running.

5 expeditions worth memorizing

These are the community-standard picks new admirals get pointed to — cheap, reliable, and already loaded into the calculator below.

No.NameTimeFleetRewards
2Long-Distance Training
長距離練習航海
30 min4 ships, anyAmmo 100 · Steel 30
3Guard Duty
警備任務
20 min3 ships, anyFuel 30 · Ammo 30 · Steel 40
5Convoy Escort
海上護衛任務
1h 30mCL×1, DD×2, 1 freeFuel 200 · Ammo 200 · Steel 20 · Bauxite 20
37Tokyo Express
東京急行
2h 45mCL×1, DD×5 (4 Drum Canisters across 3 ships), flagship Lv50+, fleet total Lv200+Ammo 380 · Steel 270
38Tokyo Express Mark II
東京急行(弐)
2h 55mDD×5, 1 free (8 Drum Canisters across 4 ships), flagship Lv65+, fleet total Lv240+Fuel 420 · Steel 200
01

Efficiency Calculator

Score/hr = (Fuel + Ammo + Steel + Bauxite×3) ÷ hours. Sort by whichever resource you're short on, or by overall Score to see the best all-round use of a fleet slot.

NameMinFuelAmmoSteelBauxiteScore/hr
Why bauxite counts 3×. Fuel, ammo, and steel all regenerate on their own over time at similar rates; bauxite regenerates far slower, so a bauxite reward is worth more than the same number of any other resource. This 1:1:1:3 weighting (sometimes called a "GSweight") is the community-standard way to compare expeditions that give completely different resource mixes on an apples-to-apples basis.
02

Great Success (大成功, Daiseikō)

A great success gives 1.5× resources, 2× EXP, and the expedition's great-success-only item. For long expeditions, it's usually worth the effort of sparkling your fleet first.

Most expeditions: sparkle every ship

  • If every ship in the fleet is sparkling (戦意高揚 / キラキラ, Sen'i Kōyō / Kirakira) when it leaves, a great success becomes possible. One unsparkled ship means no great success.
  • Send six sparkled ships — even if the expedition only needs five or fewer — and it's a 100% great success. Five sparkled ships with one empty slot is about 95%, four with two empty slots about 80%.
  • Only the state at departure counts: it doesn't matter if the sparkle wears off before the fleet returns, and using a Mamiya (給糧艦, Kyūryōkan) item during the expedition also works.

Drum Canister expeditions: sparkle + extra drums

These expeditions use a different rule: with 4 or more sparkled ships and the drum counts below, a great success is guaranteed. Loading more drums than required can still give a low-chance great success (up to 50%) even with no sparkle.

No.ExpeditionSparkled shipsTotal drumsShips carrying drums
21Northern Rat Transportation Strategy
北方鼠輸送作戦
443
44Aviation Equipment Delivery Mission
航空装備輸送任務
483
37Tokyo Express (1)
東京急行
453
38Tokyo Express (2)
東京急行(弐)
4104
E2Imperative Rat Transportation Strategy
強行鼠輸送作戦
463
24Guard the North Sea Route
北方航路海上護衛
421
40Seaplane Delivery on the Front Lines
水上機前線輸送
441

Flagship-level expeditions

For some of the newer stat-check expeditions (A2–A6 and several others), players have estimated a great-success chance of 16 + 15 × sparkled ships + (√flagship level + flagship level ÷ 10)%. By that estimate, a flagship at level 33+ with 5 sparkled ships, or level 128+ with 4, reaches 100%. Which expeditions use this rule is still being verified.

What makes an expedition fail: missing a requirement, or having any ship at orange or red fatigue when you collect the result. A failure gives no resources (ship EXP is still paid), and recalling a fleet early gives nothing at all. Always resupply before sending. How to sparkle and avoid fatigue: Fatigue and Sparkling Explained.

More KanColle guides

KanColle guide home · 1-5 Guide: Fleet and Anti-Submarine Tips · 1-6 Guide: Route and Fleet · 2-4 Guide: Okinoshima Sea Area · 2-5 Guide: North and South Routes · Construction: Build Time Lookup & Recipes · Daily Quests: Full List and Routine · Dock Full? Expanding Space and What to Scrap · EXP Calculator · Equipment Development Recipes · Equipment Improvement (Akashi's Arsenal) · Event Difficulty Explained · Event Ship Locks (Tags) Explained · Exercises (PvP) Explained · Expedition Requirements: Every Expedition · Fatigue and Sparkling Explained · Fleet Builder · Fleet Speed: Slow, Fast, Fast+ and Fastest · Heavy Damage: When to Retreat · How to Get Akashi · How to Get Destroyer Escorts · How to Remodel (Kai, Kai Ni) · How to Unlock the 2nd, 3rd and 4th Fleet · Land-Based Air Squadrons for Beginners · Marriage (Kekkon Kakko Kari) Explained · Playing KanColle Without Japanese · Quest Not Completing? Common Reasons · Routing Explained: How the Compass Decides · Running Out of Resources? How to Recover · UI Translation: Every Menu Button Explained · Which Ships to Remodel First · Your First Event: How to Prepare · Your First Week as a New Admiral