Overview
The numbers that matter in the first turns of Unciv, read from the game's data and code: unit and building costs, growth, policy and tech cost scaling, happiness and barbarians — plus every ancient ruin reward and its conditions. This page lists facts only.
Early-Game Numbers
| Fact | Value | Source |
|---|---|---|
| Settler | 106 production; can't be built below size 2; excess food turns into production while it's being built | Units.json |
| Worker / Warrior / Scout | 70 / 40 / 25 production. Scout ignores terrain movement cost | Units.json |
| Monument | 40 production, +2 culture, 1 gold upkeep | Buildings.json |
| Food to grow (size 1→2, 2→3, 3→4) | 15, 24, 33 (Standard speed) | CityPopulationManager.kt |
| Food eaten | 2 per citizen (specialists too) | CityStats.kt |
| First policies (culture) | 25, 30, 60, 105, 170 (1 city, Standard, Prince) | PolicyManager.kt |
| Policy cost per extra city | +10% Tiny–Medium, +7.5% Large, +5% Huge | PolicyManager.kt |
| Tech cost per extra city | +5% Tiny–Medium, +3.75% Large, +2.5% Huge | TechManager.kt |
| Happiness | Start 9 (Prince+); −3 per city, −1 per citizen, +4 per different luxury | CityStats.kt, Difficulties.json |
| Barbarians entering your land | Never on Settler, from turn 60 Chieftain, turn 20 Warlord, turn 1 Prince+ | Difficulties.json |
Data from the game's own files (Civ V: Gods & Kings ruleset that ships with Unciv), read from the source at the commit of 2026-10-02. Updates and mods can change these numbers.
Ancient Ruin Rewards
| Ruin result | Effect and conditions |
|---|---|
| discover cultural artifacts |
|
| squatters willing to work for you |
|
| squatters wishing to settle under your rule |
|
| your exploring unit receives training |
|
| survivors (adds population to a city) |
|
| a stash of gold |
|
| discover a lost technology |
|
| advanced weaponry for your explorer |
|
| reveal nearby Barbarian camps |
|
| find a crudely-drawn map |
|
| discover holy symbols |
|
| an ancient prophecy |
|
Free Workers and Settlers from ruins are only possible below Prince difficulty.
FAQ
Why can't I build a Settler in my new city?
Settlers need the city to be at least size 2.
Why did my second policy cost more than I expected?
Policy cost rises with every policy adopted and with every non-puppet city beyond the first. See the policy cost calculator.
Are ruin rewards random?
Yes, chosen from the list above among those whose conditions you meet.
Continue reading
More Unciv guides
Unciv guide home · All 34 Civilizations · City Growth and Happiness · City-States: Bonuses and Quests · Combat: Damage Formula and Calculator · Difficulty Levels Explained · Every Building: Cost, Upkeep and Effects · Every Promotion and Effect · Every Religion Belief · Every Unit's Stats by Era · Every World and National Wonder · Game Speed and Starting Era · Great People: Points and the Shared Pool · Mods: Installing and Popular Picks · Multiplayer: Playing Online · Social Policies and Policy Cost · Tech Tree: Every Tech and Unlock · Terrain, Resources and Improvements · Unciv vs Civilization V · Victory Conditions