Conclusion
City-states come in 5 types, and each gives a bonus when you're their friend and a bigger one when you're their ally. Influence comes mainly from quests, gifts and trade missions.
Reading the bonuses side by side, culture and faith city-states roughly double their bonus at ally level and grow it with each era, Maritime ones feed your capital (and all cities as an ally), and Mercantile allies hand you a unique luxury.
City-State Types and Bonuses
| Type | Friend bonus | Ally bonus |
|---|---|---|
| Cultured |
|
|
| Maritime |
|
|
| Mercantile |
|
|
| Militaristic |
|
|
| Religious |
|
|
Quests
| Quest | What it asks | Influence | Turns | Kind |
|---|---|---|---|---|
| Route | Build a road to connect your capital to our city. | 50 | — | — |
| Clear Barbarian Camp | We feel threatened by a Barbarian Camp near our city. Please take care of it. | 50 | — | Contest (best civ wins) |
| Connect Resource | In order to make our civilizations stronger, connect tileResource to your trade network. | 40 | — | — |
| Construct Wonder | We recommend you to start building wonder to show the whole world your civilization strength. | 40 | — | — |
| Acquire Great Person | Great People can change the course of a Civilization! You will be rewarded for acquiring a new greatPerson. | 40 | — | — |
| Conquer City State | It's time to erase the City-State of cityState from the map. You will be greatly rewarded for conquering them! | 80 | — | — |
| Find Player | You have yet to discover where civName set up their cities. You will be rewarded for finding their territories. | 35 | — | — |
| Find Natural Wonder | Send your best explorers on a quest to discover Natural Wonders. Nobody knows the location of naturalWonder yet. | 40 | — | — |
| Give Gold | We are suffering great poverty after being robbed by civName, and unless we receive a sum of Gold, it's only a matter of time before we collapse. | 20 | 30 | — |
| Pledge to Protect | We need your protection to stop the aggressions of civName. By signing a Pledge of Protection, you'll confirm the bond that ties us. | 20 | 30 | — |
| Contest Culture | The civilization with the largest Culture growth will gain a reward. | 40 | 30 | Contest (best civ wins) |
| Contest Faith | The civilization with the largest Faith growth will gain a reward. | 40 | 30 | Contest (best civ wins) |
| Contest Technologies | The civilization with the largest number of new Technologies researched will gain a reward. | 40 | 30 | Contest (best civ wins) |
| Invest | Our people are rejoicing thanks to a tourism boom. For a certain amount of time, any Gold donation will yield 50% extra Influence. | 0 | 30 | Contest (best civ wins) |
| Bully City State | We are tired of the pretensions of cityState. If someone were to put them in their place by Demanding Tribute from them, they would be rewarded. | 40 | 30 | — |
| Denounce Civilization | We have been forced to pay tribute to civName! We need you to tell the world of their ill deeds. | 40 | 30 | — |
| Spread Religion | We have heard the tenets of religionName and are most curious. Will you send missionaries to teach us about your religion? | 40 | — | — |
Influence “40” means the quest uses the default reward. “Contest” quests reward the civilization that does best over the period. Data from the game's own files (Civ V: Gods & Kings ruleset that ships with Unciv), read from the source at the commit of 2026-10-02. Updates and mods can change these numbers.
FAQ
Which civs focus on city-states?
Greece, Siam, Austria and Sweden all have city-state abilities; see Civilizations. The Patronage policy branch helps too.
How do I keep influence from dropping?
Influence decays over time; Greece halves the decay and Patronage reduces it by 25%.
Can I take a city-state over?
Austria can buy allied city-states; anyone can conquer them, though some quests reward the opposite.
Continue reading
More Unciv guides
Unciv guide home · All 34 Civilizations · City Growth and Happiness · Combat: Damage Formula and Calculator · Difficulty Levels Explained · Early Game: Key Numbers and Ancient Ruins · Every Building: Cost, Upkeep and Effects · Every Promotion and Effect · Every Religion Belief · Every Unit's Stats by Era · Every World and National Wonder · Game Speed and Starting Era · Great People: Points and the Shared Pool · Mods: Installing and Popular Picks · Multiplayer: Playing Online · Social Policies and Policy Cost · Tech Tree: Every Tech and Unlock · Terrain, Resources and Improvements · Unciv vs Civilization V · Victory Conditions