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UNCIV · WONDERS

Every World and National Wonder

All 54 wonders with their tech, cost and effects, read straight from Unciv's data.

01

Conclusion

The built-in ruleset has 40 world wonders (one per world) and 14 national wonders (one per civilization). Most wonders don't list a cost of their own: the game takes it from the tech column that unlocks them — 185 production for the earliest, rising to 1,250 in the late game.

Egypt's ability (+20% production on all wonders) and Tradition's Aristocracy (+15%) are the built-in ways to build them faster.

An analysis-based guide: this guide is based on our analysis of Unciv's Buildings and Techs data files. It describes what the data shows and is not a guarantee of results.
02

World Wonders by Era

Ancient era

WonderTechCostEffects
Mausoleum of HalicarnassusMasonry185
  • +1 Culture
  • +1 Great Merchant points
  • Gain 100 Gold (upon expending a Great Person unit) ((modified by game speed))
  • +2 Gold from Marble tiles in this city
  • +2 Gold from Stone tiles in this city
Statue of ZeusBronze Working185
  • +1 Culture
  • +15% Strength (for All units) (vs cities) (when attacking)
StonehengeCalendar185
  • +5 Faith
  • +1 Great Engineer points
Temple of ArtemisArchery185
  • +1 Culture
  • +1 Great Engineer points
  • +10% Food in all cities
  • +15% Production when constructing Archery units in this city
  • +15% Production when constructing Ranged Gunpowder units in this city
The Great LibraryWriting185
  • +3 Science
  • +1 Culture
  • +1 Great Scientist points
  • Free Technology
  • Gain a free Library in this city
The PyramidsMasonry185
  • +1 Culture
  • +1 Great Engineer points
  • Can build all improvements at a +25% rate
  • 2 free Worker units appear

Classical era

WonderTechCostEffects
ColossusIron Working185
  • +5 Gold
  • +1 Culture
  • +1 Great Merchant points
  • Must be next to Coast
  • +1 Gold from Water tiles in this city
The Great LighthouseOptics185
  • +1 Culture
  • +1 Great Merchant points
  • Must be next to Coast
  • +1 Movement (for Military Water units)
  • +1 Sight (for Military Water units)
  • Gain a free Lighthouse in this city
Great WallEngineering250
  • +3 Culture
  • +1 Great Engineer points
  • Enemy Land units must spend 1 extra movement points when inside your territory (before discovering Dynamite)
  • Gain a free Walls in this city
Hanging GardensMathematics250
  • +6 Food
  • +1 Culture
  • +1 Great Artist points
  • Gain a free Garden in this city
PetraCurrency250
  • +1 Culture
  • +1 Great Engineer points
  • Must be next to Desert
  • +1 Food, +1 Production, +1 Gold from Desert tiles without Flood plains in this city
  • Gain a free Amphitheater in this city
  • +6 Culture in this city (after discovering Archaeology)
Terracotta ArmyConstruction250
  • +6 Culture
  • +1 Great Artist points
The OraclePhilosophy250
  • +3 Culture
  • +1 Great Scientist points
  • Free Social Policy

Medieval era

WonderTechCostEffects
Chichen ItzaCivil Service300
  • +1 Culture
  • +4 Happiness
  • +1 Great Engineer points
  • +50% Golden Age length
Great Mosque of DjenneTheology300
  • +1 Culture
  • +3 Faith
  • +1 Great Engineer points
  • Gain a free Mosque in this city
  • Only available (when religion is enabled)
  • All newly-trained Missionary units in this city receive the Devout promotion
  • All newly-trained Great Prophet units in this city receive the Devout promotion
Hagia SophiaTheology300
  • +3 Faith
  • +1 Great Artist points
  • Gain a free Temple in this city
  • Free Great Prophet appears
  • Only available (when religion is enabled)
Machu PicchuGuilds300
  • +5 Gold
  • +2 Faith
  • +1 Great Merchant points
  • +25% Gold from Trade Routes
  • Must have an owned non-Natural Wonder Mountain within 2 tiles
AlhambraChivalry400
  • +1 Culture
  • +20% Culture
  • +1 Great Artist points
  • All newly-trained relevant units in this city receive the Drill I promotion
  • Gain a free Castle in this city
Angkor WatEducation400
  • +1 Culture
  • +1 Great Engineer points
  • -25% Culture cost of natural border growth in all cities
  • -25% Gold cost of acquiring tiles in all cities
Notre DamePhysics400
  • +4 Faith
  • +10 Happiness
  • +1 Great Merchant points

Renaissance era

WonderTechCostEffects
Forbidden PalaceBanking500
  • +1 Culture
  • +1 Great Artist points
  • -10% Unhappiness from Population in all non-occupied cities
Himeji CastleGunpowder500
  • +3 Culture
  • +2 Great Engineer points
  • +15% Strength (for All units) (when fighting in Friendly Land tiles)
  • Gain a free Castle in this city
Leaning Tower of PisaPrinting Press500
  • +1 Culture
  • +1 Great Artist points
  • +25% Great Person generation in all cities
  • Free Great Person
Sistine ChapelAcoustics500
  • +1 Culture
  • +2 Great Artist points
  • +25% Culture in all cities
KremlinMetallurgy625
  • +3 Culture
  • +12 city defense
  • +1 Great Scientist points
  • +25% City Strength from defensive buildings
Porcelain TowerArchitecture625
  • +1 Culture
  • +2 Great Scientist points
  • Free Great Scientist appears
  • Science gained from research agreements +50%
Taj MahalArchitecture625
  • +1 Culture
  • +4 Happiness
  • +2 Great Artist points
  • Empire enters golden age

Industrial era

WonderTechCostEffects
Big BenIndustrialization750
  • +4 Gold
  • +1 Culture
  • +2 Great Merchant points
  • Gold cost of purchasing items in cities -15%
Brandenburg GateMilitary Science750
  • +3 Culture
  • +2 Great Scientist points
  • Free Great General appears
  • New Military units start with 15 XP in this city
The LouvreArchaeology750
  • +4 Culture
  • +2 Great Artist points
  • 2 free Great Artist units appear

Modern era

WonderTechCostEffects
Eiffel TowerRadio1060
  • +1 Culture
  • +5 Happiness
  • +2 Great Merchant points
  • +1 Happiness per 2 social policies adopted
NeuschwansteinRailroads1060
  • +6 Gold
  • +4 Culture
  • +2 Happiness
  • +1 Great Merchant points
  • +1 Happiness, +2 Culture, +3 Gold from every Castle
  • Must have an owned non-Natural Wonder Mountain within 2 tiles
Statue of LibertyReplaceable Parts1060
  • +1 Culture
  • +2 Great Engineer points
  • +1 Production from every specialist in all cities
Cristo RedentorPlastics1250
  • +5 Culture
  • +2 Great Artist points
  • -10% Culture cost of adopting new Policies

Atomic era

WonderTechCostEffects
Great FirewallComputers1250
  • Only available (when espionage is enabled)
  • -99% enemy spy effectiveness in this city
  • -25% enemy spy effectiveness in all cities
PentagonCombined Arms1250
  • +3 Culture
  • +2 Great Engineer points
  • -33% Gold cost of upgrading (for Military units)
Sydney Opera HouseEcology1250
  • +50% Culture
  • +2 Great Artist points
  • Free Social Policy
  • Must be next to Coast

Information era

WonderTechCostEffects
CN TowerTelecommunications1250
  • +1 Great Merchant points
  • +1 population in all cities
  • +1 Happiness in all cities
  • Gain a free Broadcast Tower in all cities
Hubble Space TelescopeSatellites1250
  • +1 Great Scientist points
  • 2 free Great Scientist units appear
  • +25% Production when constructing Spaceship part units in this city
  • Gain a free Spaceship Factory in this city
United NationsGlobalization1250
  • +1 Culture
  • +2 Great Merchant points
  • Triggers voting for the Diplomatic Victory
  • Only available (when Diplomatic Victory is enabled)

Cost is base production before difficulty and game speed. Data from the game's own files (Civ V: Gods & Kings ruleset that ships with Unciv), read from the source at the commit of 2026-10-02. Updates and mods can change these numbers.

03

National Wonders

National wonderTechNeeds (in city)CostEffects
Palace———
  • +3 Production
  • +3 Gold
  • +3 Science
  • +1 Culture
  • +2.5 city defense
Utopia Project——1500
  • Unavailable (when number of Completed Policy branches is less than 5)
  • Triggers a Cultural Victory upon completion
  • Only available (when Cultural Victory is enabled)
  • Cannot be hurried
Circus MaximusHorseback Riding—125
  • +1 Culture
  • +5 Happiness
  • Only available (if Colosseum is constructed in all non-Puppeted cities)
  • Cost increases by 30 per owned city
Heroic EpicIron Working—125
  • +1 Culture
  • Only available (if Barracks is constructed in all non-Puppeted cities)
  • All newly-trained non-Air units in this city receive the Morale promotion
  • Cost increases by 30 per owned city
National CollegePhilosophy—125
  • +3 Science
  • +1 Culture
  • +50% Science
  • Only available (if Library is constructed in all non-Puppeted cities)
  • Cost increases by 30 per owned city
National EpicDrama and Poetry—125
  • +1 Culture
  • Only available (if Monument is constructed in all non-Puppeted cities)
  • +25% Great Person generation in this city
  • Cost increases by 30 per owned city
Grand TempleTheology—125
  • +1 Culture
  • +8 Faith
  • Only available (if Temple is constructed in all non-Puppeted cities)
  • Cost increases by 30 per owned city
  • +100% Natural religion spread in this city
  • Only available (when religion is enabled)
  • Can only be built (in Holy cities)
IronworksMachinery—125
  • +8 Production
  • +1 Culture
  • Only available (if Workshop is constructed in all non-Puppeted cities)
  • Cost increases by 30 per owned city
National TreasuryGuilds—125
  • +8 Gold
  • +1 Culture
  • Only available (if Market is constructed in all non-Puppeted cities)
  • Cost increases by 30 per owned city
Oxford UniversityEducation—125
  • +3 Science
  • +1 Culture
  • Only available (if University is constructed in all non-Puppeted cities)
  • Free Technology
  • Cost increases by 30 per owned city
HermitageArchitecture—125
  • +5 Culture
  • +50% Culture
  • Only available (if Opera House is constructed in all non-Puppeted cities)
  • Cost increases by 30 per owned city
National Intelligence AgencyRadio—120
  • +1 Culture
  • Only available (when espionage is enabled)
  • New spies start with 1 level(s)
  • Promotes all spies 1 time(s)
  • Gain an extra spy
  • -15% enemy spy effectiveness in this city
  • Only available (if Police Station is constructed in all non-Puppeted cities)
  • Cost increases by 30 per owned city
Apollo ProgramRocketry—750
  • Enables construction of Spaceship parts
  • Only available (when Scientific Victory is enabled)
  • Cannot be hurried
Manhattan ProjectAtomic Theory—750
  • Enables nuclear weapon
  • Cannot be hurried

“Needs” is the building the city must have; some national wonders also need that building in several cities.

04

FAQ

Why do two wonders from the same era cost the same?

Their cost comes from the tech column of the tech that unlocks them, so wonders unlocked in the same column share a price.

Can I lose a wonder race?

Yes. Each world wonder can only be built once per world, so if another civilization completes it first, you lose the chance to build it.

Are great person points included?

Yes, where a wonder generates them, they're listed under its effects.

More Unciv guides

Unciv guide home · All 34 Civilizations · City Growth and Happiness · City-States: Bonuses and Quests · Combat: Damage Formula and Calculator · Difficulty Levels Explained · Early Game: Key Numbers and Ancient Ruins · Every Building: Cost, Upkeep and Effects · Every Promotion and Effect · Every Religion Belief · Every Unit's Stats by Era · Game Speed and Starting Era · Great People: Points and the Shared Pool · Mods: Installing and Popular Picks · Multiplayer: Playing Online · Social Policies and Policy Cost · Tech Tree: Every Tech and Unlock · Terrain, Resources and Improvements · Unciv vs Civilization V · Victory Conditions